Tuesday, February 28, 2017

Expanded Timeline For After Chaos (AC) Part 174

Year 174 AC
This year's gathering is grand with two weddings, five duels and a visit from the leader of the small country of Ariella in the south.  The leader of Ariella was newly elected and runs his country from the monastery's town.  Trade routes are agreed upon and the bigger cities that they run between  promise to protect them as best they can.

Monday, February 27, 2017

Expanded Timeline For After Chaos (AC) Part 173

Year 173 AC
A road building project between Karoon and Sunvale to help promote aid, trading and protection between the two cities begins.  They know it will take years to finish, even with magic, but both cities think it's a good idea.

Sea caves are found in North western Taina.  Inside is a small band of sea elves and envoys are sent to set up trade and rights to the area.  Negotiations will be tricky since few speak the sea elf language and few sea elves speak the common tongue.

Thursday, February 23, 2017

Expanded Timeline For After Chaos (AC) Part 172

Year 172 AC
Out of the north come creatures white as snow, covered in fur and as large as ogres.  They rampage through nearby villages, killing indiscriminately, and taking off nothing other then livestock.  The call for help is sent out for anyone that would aid these small homesteads and villages.

Wednesday, February 22, 2017

Expanded Timeline For After Chaos (AC) Part 171

Year 171 AC
A blacksmith sets up shop near the small cove of Brightwater.  He begins trade with not only  the dwarves but Ariella as well.  People begin to send their youth to be trained and to delegations to trade.

A small ruins is found in Areilla about two hundred miles south of the monastery.  At least it is small above ground.  Below ground is a labyrinth of tunnels and what amounts to a good size city that was abandoned sometime in the far past.  No one has explored it fully, for something lurks in its depths.

Tuesday, February 21, 2017

Expanded Timeline For After Chaos (AC) Part 170

Year 170 AC
Mages develop a milk bottle that keeps the milk cold for a full day.  The local dairies use it to deliver milk to nearby homes in the city and the milk will stay good longer.

A typhoon off the west coast of Taina deposits two old ships on the coast near the village of Greenthorne.  No one from the nearby area is brave enough to check them out for they fear they are haunted.

Thursday, February 16, 2017

Expanded Timeline For After Chaos (AC) Part 169

Year 169 AC
A crazy little old man introduces a small box which when opened plays music.  It is not magic but all mechanical.  Some think it is an affront to the Gods, while others think it is wonderful, while still others wonder if they can use the mechanical item for something more nefarious.

A rogue creature is attacking ships in the sea between Ariella and Taina.  Many are sent to stop the creature, but either they find no sign or do not return.

Wednesday, February 15, 2017

Expanded Timeline for After Chaos (AC) Part 168

Year 168 AC
This year the largest loom ever is constructed.  What special about this loom isn't that it is so large, which does make creating fabric and tapestries easier in a sense, but that it is operated in such a manner it is faster to weave with then older looms.  Orders go out for this new loom, making the inventor very rich.

Ogres appear in the north attacking settlements and stealing livestock.  Many lives are lost and revenge attacks are planned.

Tuesday, February 14, 2017

Expanded Timeline For After Chaos (AC) Part 167

Year 167 AC
Candle makers create metal molds for the first time, allowing for candles to be made in mass and not have to be tapers which take a long time to make and are very unstable.  This makes mages and priests very happy since they have more stable candles to work on their writing with paper.

Dragon's Fire College accepts several members from the monastery of Ariella to their ranks.  The idea is to exchange ideas and knowledge with their counterparts.  Not all are happy with the acceptance, but no one complains outright.

Monday, February 13, 2017

Expanded Timeline for After Chaos (AC) Part 166

Year 166 AC
A magic disease springs up in a small village to the north of Karoon, turning people into animals and magical beings.  Mages and priests are called upon to find the source of the problem.  The village isn't rich but nearby villages and cities don't want it to spread so are putting a bounty on a cure.

Thursday, February 9, 2017

Expanded Timeline For After Chaos (AC) Part 165

Year 165 AC
The descendant of Tharion Thunderhead, or a person claiming to be a descendant of him, demands the leadership of Karoon be given to him.  Karl Thunderhead gathers an army to press his demand. The city also hires mercenaries to bolster their ranks.  Things look heated, but those who fight wars find great money at just sitting and waiting to fight.

Wednesday, February 8, 2017

Expanded Timeline for After Chaos (AC) Part 164

Year 164 AC
The year of the gathering has arrived.  This year it is so big it spills out of the city onto the plain to the east.  Literally hundreds of acres are covered with tents and small camps.  So big is the gathering that small trading areas spring up all around the camping areas, so people don't have to go far.  Mages and druids are used to bring in enough water for everyone, and everburning rocks are in hot demand for cooking since there is little wood to go around.

Monday, January 30, 2017

Robots and Learning

This weekend I took my FTC team to their local competition.  For those who do not know FTC is a competition where the kids 7th to 12th grade build 18 inch by 18 inch by 18 inch  robot (which may expand) to do certain challenges in 2 and 1/2 minutes.  Part of it is driving, but part of it is programming the robot to work on its own for 30 seconds.  It's a long haul to build the robot and get it up and running, especially when you are working with teenagers, but it is fun as well.  They learn about gear ratios, wiring, torque, all sorts of engineering stuff as well as how to present themselves.  Our team was doing great (some where between 2nd and 6th out of 26 teams for most of the game), but on our 5th and last run the robot decided it didn't want to talk to the drive brain and we fell flat our face.  Though the kids were disappointed, (understandably so), we took it as a learning moment.  What needed to be checked before we went on the field?  Who should have been in charge of that? What could we have done differently?  We encouraged them not to blame anyone, because crud happens and insisted they did way better then in the past.  At the very least, we lost nothing on the playing field during play.... there is a long tradition of leaper bots in our competitions.  But the take away we wanted them to see was they had fun at the competition and they learned not only from their mistakes and things that went well, but they learned from the other teams as well.  My girls are chatty, as are some of my boys, and they were talking it up with a lot of kids.  Which is the other point of these competitions.  Getting kids who like the same things to get together, talk over their ideas, and realize that being a "nerd" is not only fun, but are cool, as well!

Have a great day and pass on the fun!

Monday, January 23, 2017

Exciting Times

I'm taking this week off for preparations for our Robot Team going to their FTC competition.  It's taking a bit of my time, for some reason, and I'll be back to my fun writing next week.  Have a great week!

Thursday, January 19, 2017

Expanded Timeline For After Chaos (AC) Part 163

Year 163 AC
A council of priests is called in Gathering to decide on common rules, such as behavior between orders and if there will be any reciprocal help between orders.  Hundreds come, along with many mercenaries to protect the priests. There are some scuffles and a few deaths, but many rules are hammered out.

Wednesday, January 18, 2017

Expanded Timeline For After Chaos (AC) Part 162

Year 162 AC
Rumors of an underground school for wizards spread.  Though mages are tolerated, or even loved, in areas, since they revere the Gods of Light and Neutrality, wizards are reviled for revering the Dark Gods and casting spells of necromancy and other dark magics.  Wizard hunters and small groups of adventurers go in search of this "school".

Tuesday, January 17, 2017

Expanded Timeline For After Chaos (AC) Part 161

Year 161 AC
A lost city is found underground far north of Karoon.  Many adventurers go forth in hopes of treasure and knowledge, many being hired by scholars.  Few leave the city alive, if at all.  There are rumors of monsters and demons, but no concrete information on what kills so many.

Wednesday, January 11, 2017

Expanded Timeline For After Chaos (AC) Part 160

Year 160 AC
A meteor falls near Sunvale, leaving a huge crater and debris which covers miles around. In the center adventurers find a special metal that is dubbed "Star Metal" and makes fine magic weapons.  Many go to the site to discover it's secrets.

Tuesday, January 10, 2017

Expanded Timeline For After Chaos (AC) Part 159

Year 159 AC
The richer people around Taina start sending their youngsters to the Dragon's Fire college on more regular basis to learn history, writing, and accounting so they can help their cities better.

Strange wind creatures are spotted on the plains of Ariella.  Many scholars and adventurers go to see what they may be or what they may mean.

Monday, January 9, 2017

Expanded Timeline For After Chaos (AC) Part 158

Year 158 AC
The water ways of the oceans of Northern Taina actually freeze over.  Adventurous souls explore the frozen waste land, some finding some quite extraordinary finds, such as unknown islands, animals, and a type of crystal found no where else. Some make a fortune scouring the frozen wastes for such finds.

Thursday, January 5, 2017

Expanded Timeline For After Chaos (AC) Part 157

Year 157 AC
Dragon's Fire starts a school for Adventurers.  The school simply teaches wilderness survival, small magics to the slightly inclined toward the arcane, and how to bargain for supplies. Though slow to take off, the school is accepted world wide as useful and a good addition to the starting of an adventuring career.