Monday, October 29, 2018

The Mystery of the Sea Door Part 4

So, lets say that the group has found the "key" through adventure or some reward and now they would like to use the "key".  Here is where the adventure begins.  I would highly recommend this for a mid to high level group, but you can always scale monsters down, or out, if you really have a reason for lower level characters to run this dungeon.

Here is the flavor text for the door itself and the opening of the door.

In an alcove of a sand stone and granite is a door of immense height, large enough to allow an ogre to pass through with ease. The door before you is covered in a gilded sun surrounded by stars, which sparkle in the right light.  In the center is a depression that fits the key the group holds.  As the key slides into place, a light engulfs the stars and sun, causing the stars to literally move around the door, as if turning the key in place.  With a large 'pop' the door opens letting stale air flow out along with dust and sand.  The darkness beyond betrays no secrets, but the echo which resounds back to the group says the hallway goes for some distance.

Tuesday, October 16, 2018

The Mystery of the Sea Door Part 3

Some examples of possible adventures to find the "key" are as follows:

1) The group has a "treasure map" to where the "key" was last found or part of the "key" was found.  This can go on as long as you want, so if you just want to find one piece, or find it in one step, you can do it that way.  You can also use it as a trail of clues, one map leading to another, along with another piece.

2) The group knows the key is in a specific location, such as a cave, old shrine, dungeon, or abandoned manor. I would take time to flesh out each location with level appropriate, as well as location appropriate, bad guys and monsters.  Props and handouts are also very fun.

3) The group needs to do research to reach part one or two. This is more for the groups who like to find those tidbits of information in game.  Make sure you have good back stories and detailed information.  Handouts would be great for this.  (Parchment to write on can be found pretty much anywhere now and a little weathering of the edges and the paper make the whole adventure so much more personal!)

More later!

Thursday, October 11, 2018

The Mystery of the Sea Door Part 2

If you, as a GM, wish to send your group on a search for the "key" to the sea door, here are some options.

One, you can have them find a piece or the whole "key" while adventuring else where.  This could lead them to the door and the adventure that lays within.  This is a good hook if you are trying to get them on to their next dungeon delve.

Two, you could have them find a piece and with some research they go in search for the other pieces, (the number is up to you) to find their "treasure".  They can also come across a reference to the "key" and then hear of the door which spurs them to look for the "key".

Three, the group can come to the sea door as guard mercenaries and a reward could be offered to find the "key", so they decide to go in search of the key. 

All of these are good jumping off points for having your group to find the "key" before they actually get into the actual delve.

More later.

Tuesday, October 9, 2018

The Mystery of the Sea Door

So last post I detailed a door found in a cliff side that can not be opened. There are two ways, as a GM, you could use this.  You could have the group already have a way to open it, (AKA a key they may have discovered in their travels), or they are hired to find the "key" to open the door.  I will detail, in the next few days and weeks, both options.  Feel free to change anything you need to fit your campaign, because I really want you to have fun with it.  I'm kinda taking from an adventure string that my husband ran us through, (though there was no sea door involved).  He had us go and look for a "key" for a tower that was the center of a curse.  (That is a story for another day.)  There is no curse related to this door, but I like the key search idea.  More to come!

Tuesday, October 2, 2018

Expanded Timeline For After Chaos (AC) Part 316

Year 316 AC
A door is discovered in a cliff side on the west side of Taina when the water recedes, leaving it exposed for the first time in centuries, it would seem.  The door is covered in arcane writing, that even the most learned can not discern.  The mages and priests have tried to open it with magic, but have not managed to do so.  The door is covered with a large sun, with stars dancing around it.  There is a notch in the middle with slots going into the door, but there is no indication what goes there.  Many of the learned believe the "key" for the door goes there and they just have to find the "key".

Thursday, September 20, 2018

Expanded Timeline For After Chaos (AC) Part 315

Year 315 AC
The blacksmith, Vorein Hammerson, creates a beautiful magic two handed sword for the leader of Karoon.  It has no match, folded hundreds of times and imbued with magic to make the wielder stronger and quicker.  The Leader of Karoon, Lord Thunderhead, is awed by the gift and brings the blacksmith to Karoon to be his personal blacksmith.  Many covet the blacksmith and he must be guarded day and night.

Tuesday, September 4, 2018

Expanded Timeline For After Chaos (AC) Part 314

Year 314 AC
This year's Gathering is interesting in the fact that a new magical invention, a portable tent, is displayed and used at the Gathering.  The tent, which folds into a cube that fits in a small pouch, is placed on the ground, and when the magic word in spoken, turns into a tent that fits five people able to sleep inside, comes with a small cook stove and is always a comfortable temperature.  When the magic word is spoken again, the tent returns to its cube form.  Orders are put in, but they cost a small fortune to own.

Wednesday, August 29, 2018

Expanded Timeline For After Chaos (AC) Part 313

Year 313 AC
The dwarven civil war ends with the death of the usurpers and the reinstatement of the grandson of the former king.  The new king, Forhan Stonehand, promises to bring all sides together, especially after all the assassinations and un-dwarven behavior.  He also promises to open trade, once more, as soon as possible.

Monday, August 27, 2018

Expanded Timeline For After Chaos (AC) Part 312

Year 312 AC
As the Dwarven civil war continues, an entire mine is blown up by loyalists, in hopes of forcing the interlopers to negotiate for the "real" royal line to be returned to the thrown.  In retribution a cell of loyalists is found and tortured then publicly executed.  The war continues and dwarven goods become very expensive and the mainland begins to build their own ships because of shipping needs.

Tuesday, August 21, 2018

Expanded Timeline for After Chaos (AC) Part 311

Year 311 AC
A shake up in the dwarven kingdom causes ripples in blacksmith goods and some shipping.  The king, who's family who had ruled for over a thousand years, is captured and dethroned, replaced by another old dwarven family who promises to uphold the dwarven traditions, which the old king has supposedly neglected.  There are pockets of dwarves who are loyal to the old king and civil war ensues.  Because of this, some merchants have no ships to move goods and prices of imported goods in Ariella and Taina raise dramatically.

Monday, August 6, 2018

Expanded Timeline For After Chaos (AC) Part 310

Year 310 AC
Wagon trains head toward the northern Tsalagi Mountains from the eastern coast.  Most of those who are heading west are sons of farmers who will not inherit any land.  Some are young nobles who want to make names for themselves.  Some are just trying to start anew.  The leader of the wagon train is hiring mercenaries to protect the wagon trains and ensure they reach their destinations.

Thursday, August 2, 2018

Expanded Timeline For After Chaos (AC) Part 309

Year 309 AC
During the celebration of Iktomi, which falls in the spring, chickens, cow and other livestock literally appear out of thin air in farmer fields.  Some people are not sure if it is a trick or that a god has interfered, or both.  The farmers put the animals to good use and lavish praise and gifts upon the local shrines and temples of Iktomi, for good measure.

Wednesday, August 1, 2018

Expanded Timeline For After Chaos (AC) Part 308

Year 308 AC
A book press at the Dragon's Fire College expands out to having outposts in Karoon and Landshire. This expands the ability to make books and to share knowledge.

Sharks take over the harbor of Westshire and the fishing fleet, along with the trading fleet, can't get out of the bay without issues, and even so, the fish population has plummeted. Help to rid of the sharks and finding out why they have come is asked for.

Monday, July 30, 2018

Expanded Timeline For After Chaos (AC) Part 307

Year 307 AC
This year is a quiet one, there are some ogre and skieg sightings in the Tsalagi, raiders effect shipping some between Ariella and the Dwarven Islands, and the winged elves begin serious trade with the dwarves.

A small island off the western coast of Taina is discovered with ancient ruins.  The mages of Dragon's Fire wish to study the ruins and are hiring mercenaries to protect them  as they do so.  They are paying competitive wages and offering some of the treasure found as bonus.

Tuesday, July 17, 2018

Expanded Timeline For After Chaos (AC) Part 306

Year 306 AC
A small farmer near Karoon takes to raising rabbits for meat and pelts.  Though many people did raise rabbits before this, it was just for personal use. This farmer, Samual Rabbit-Burrow, decided he would sell it at market like cows and chickens.  It takes a bit, but soon he has a following, along with copy cat farmers all around the valley.

A small group of ogres are spotted outside of Notitia.  Guards are dispatched to take care of them, but come back beaten, bruised and not closer to taking out the ogres.  Mercenaries are called upon to take care of the ogre issue.

Monday, July 16, 2018

Expanded Timeline For After Chaos (AC) Part 305

Year 305 AC
A world fair is held on the Dwarven Islands.  The dwarves wanted to let the world see a small part of their world.  They invite bards, traveling troupes, wild animal handlers and magic makers to augment the small tours that they give for the few months in the summer they hold the event.  Many come and there is many opportunities for mercenaries, mages, and the adventurer.

Thursday, July 12, 2018

Expanded Timeline For After Chaos (AC) Part 304

Year 304 AC
This year's Gathering is so large people begin to arrive two months in advance and are almost camped to the nearest villages on either side of Gathering.  The largest and most important decision is to create a military to protect Taina from all outside forces, such as ogres, sea monsters and pirates.  There is some protests from the Dwarven Islands and Ariella, but in the end a force of five hundred, including two navel vessels, is funded and training scheduled to begin in a few months after the Gathering.

Wednesday, July 11, 2018

Expanded Timeline For After Chaos (AC) Part 303

Year 303 AC
A small factory for bricks is constructed near the Tideway River in north eastern part of Taina.  They are able to produce more bricks, more uniform, and good, solid design to ship everywhere for a reasonable price. (Obviously the farther from Tideway, the more expensive.)  But there are local crafters who are not happy with the factory taking their livelihoods and are causing issues.

Monday, July 9, 2018

Expanded Timeline For After Chaos (AC) Part 302

Year 302 AC
Panthers are seen raiding a village who had recently burned an Akicita village to the ground.  Children and pregnant women were unharmed, but any man of fighting age was killed.  The village is left standing, but beads and fetishes from the burned village are left.  Sages believe that protective spirits of the Akicitia village were avenging their dead.

For the GM, the panthers are shape changed Akicitia who lived through the massacre the human villagers perpetrated.  They don't remember what they did, but only the wise man who changed them knows for certain what happened.

Tuesday, July 3, 2018

Happy 4th of July!

This week, as we celebrate our nations 242nd birthday, (wow, that's old lol), let us all come together, have fun with our friends and family and put aside all this stupid political nonsense.  Let's remember this is still the most free country in the world and that despite all our differences we are a wonderful nation!  So happy 4th to everyone and enjoy those barbecues responsibly!