The Lost City of Nuyah
The city sits in the middle of a large underground lake, three causeways leading out to the island, all of which are damaged in one way or another. The cavern itself is large, reaching into the depths of darkness. The tunnel the miners broke into appears to have once reached the surface but caved in at some time in the past. It is a good mile from the surface, though more in then down. There are also two other tunnels, that are blocked, that may lead elsewhere.
The buildings are made of stone, with very little wood used in structure, though some for furniture. Glowing fungus give the cavern an eerie glow and bats line the stalactites that are nearer the tunnel. Blind fish swim in the water, (which the water appears to be fed by a spring but flows out of the mountain in a stream, which eventually becomes a river outside the mountain).
An epic tour of the world of Martapa, the setting for my High King's Sword Series I hope to someday get published. I hope you enjoy my world!
Wednesday, August 28, 2019
Thursday, August 22, 2019
Expanded Timeline for After Chaos (AC) Part 332
Year 332 AC
While mining in the northern Tsalagi Mountains, a group of miners stumble upon a small village/city in the mountain itself. There are homes, businesses, even tools of trade everywhere, but no people. Mages and scholars from all over come to see who the village may have belonged to, underground as it is. But some of them begin to disappear and help in investigating the disappearances are called for.
For the GM this could be a good hook for adventure, for either a mystery or just ruin exploring. In the next few days I will expand on the location and the history of the small village.
While mining in the northern Tsalagi Mountains, a group of miners stumble upon a small village/city in the mountain itself. There are homes, businesses, even tools of trade everywhere, but no people. Mages and scholars from all over come to see who the village may have belonged to, underground as it is. But some of them begin to disappear and help in investigating the disappearances are called for.
For the GM this could be a good hook for adventure, for either a mystery or just ruin exploring. In the next few days I will expand on the location and the history of the small village.
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Tuesday, August 13, 2019
Expanded Timeline for After Chaos (AC) Part 331
Year 331 AC
Farmers riot against the leaders of several cities in the south eastern part of Taina. The cities are demanding lots of tributes for little protection and leaving the farmers destitute as well as hungry. The farmers band together and block food deliveries to the nearby cities, causing starvation and calls for retribution against the farmers. The farmers ask for help from the nearby city leaders who are not over taxing, as well as mercenaries.
Farmers riot against the leaders of several cities in the south eastern part of Taina. The cities are demanding lots of tributes for little protection and leaving the farmers destitute as well as hungry. The farmers band together and block food deliveries to the nearby cities, causing starvation and calls for retribution against the farmers. The farmers ask for help from the nearby city leaders who are not over taxing, as well as mercenaries.
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Wednesday, July 31, 2019
Expanded Timeline for After Chaos (AC) Part 330
Year 330 AC
The leaders of several large cities west of the Tsalagi Mountains meet and discuss a treaty involving them all. It includes trade, non-aggression and aiding the other cities when the need arises. Leaders of Pathfinder, Weatherworn, Jasper and Swiftwater, (all in the south eastern part west of the Tsalagi Mountains) are apart of the agreement.
The leaders of several large cities west of the Tsalagi Mountains meet and discuss a treaty involving them all. It includes trade, non-aggression and aiding the other cities when the need arises. Leaders of Pathfinder, Weatherworn, Jasper and Swiftwater, (all in the south eastern part west of the Tsalagi Mountains) are apart of the agreement.
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Monday, July 15, 2019
Expanded Timeline for After Chaos (AC) Part 329
Year 329 AC
Scholars find a small, ancient ogre village off the east coast of Taina when the ocean recedes for a few years because of coastal flows. The village has stone buildings, though the roofs are long gone, and many of the objects of every day life are embedded in ash and sediments. Adventurers were asked to be protection as well as help with the discovery.
For the GM, the village was covered in a ash from a nearby volcano that had erupted, then covered by the ocean once more. No more ogres are in the area, but the ghosts of those who were killed still linger. This is an ideal way for an encounter with ghosts or saving the scholars form bad happenings brought on by the ghosts.
Scholars find a small, ancient ogre village off the east coast of Taina when the ocean recedes for a few years because of coastal flows. The village has stone buildings, though the roofs are long gone, and many of the objects of every day life are embedded in ash and sediments. Adventurers were asked to be protection as well as help with the discovery.
For the GM, the village was covered in a ash from a nearby volcano that had erupted, then covered by the ocean once more. No more ogres are in the area, but the ghosts of those who were killed still linger. This is an ideal way for an encounter with ghosts or saving the scholars form bad happenings brought on by the ghosts.
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Wednesday, July 10, 2019
Expanded Timeline For After Chaos (AC) Part 328
Year 328 AC
Princess Rose and her family, while out inspecting nearby holdings, comes upon a herd of wild horses. As Rose, now four, approaches the herd of horses, all giggles, the horses bow before her and she runs right up to a beautiful bay mare. The mare allows herself to be led away from the group and handled by the princess. No one else but the princess can approach her, but with the princess she as gentle as a lamb. She calls the horse Ginger.
Princess Rose and her family, while out inspecting nearby holdings, comes upon a herd of wild horses. As Rose, now four, approaches the herd of horses, all giggles, the horses bow before her and she runs right up to a beautiful bay mare. The mare allows herself to be led away from the group and handled by the princess. No one else but the princess can approach her, but with the princess she as gentle as a lamb. She calls the horse Ginger.
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Monday, July 8, 2019
Expanded Timeline for After Chaos (AC) Part 327
Year 327 AC
A mercenary group carves out a small "Empire" in the northeast corner of Taina. They demand taxes and tribute from those who live there, and if they do not receive them, whole villages burn. A few villages come together to sponsor a group of adventures to take out the mercenaries before they become a bigger problem.
A mercenary group carves out a small "Empire" in the northeast corner of Taina. They demand taxes and tribute from those who live there, and if they do not receive them, whole villages burn. A few villages come together to sponsor a group of adventures to take out the mercenaries before they become a bigger problem.
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Wednesday, June 26, 2019
Expanded Timeline for After Chaos (AC) Part 326
Year 326 AC
Princess Rose develops an ability to charm animals. Druids come to see the two year old and test her abilities, but can't seem to catch her in the act. The followers of Wesa are perplexed, trying to get her to show them her powers, but the wily 2 year old and her furry friends only show their abilities when the druids are not present.
A temple of vines rises from the forests near Pathfinder, dedicated to Iktomi. Though no priest called it forth, soon many followers of Iktomi arrive and establish one of the few actual temples dedicated to Iktomi.
Princess Rose develops an ability to charm animals. Druids come to see the two year old and test her abilities, but can't seem to catch her in the act. The followers of Wesa are perplexed, trying to get her to show them her powers, but the wily 2 year old and her furry friends only show their abilities when the druids are not present.
A temple of vines rises from the forests near Pathfinder, dedicated to Iktomi. Though no priest called it forth, soon many followers of Iktomi arrive and establish one of the few actual temples dedicated to Iktomi.
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Monday, June 24, 2019
Expanded Timeline For After Chaos (AC) Part 325
Year 325 AC
Princess Rose is visited by the head of the orders of Pezuta and Catiana. They meet with her parents for several hours, and though no one but those four no for sure what is said, many believe they were foretelling the future of Princess Rose and what she would do for the world.
In south eastern Taina, the grape harvest is so robust that wine merchants are overwhelmed with stock. Wine is transported to all corners of Martapa and new trade routes for wine from the region are established, which will last centuries.
Princess Rose is visited by the head of the orders of Pezuta and Catiana. They meet with her parents for several hours, and though no one but those four no for sure what is said, many believe they were foretelling the future of Princess Rose and what she would do for the world.
In south eastern Taina, the grape harvest is so robust that wine merchants are overwhelmed with stock. Wine is transported to all corners of Martapa and new trade routes for wine from the region are established, which will last centuries.
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Monday, June 17, 2019
Graduation Season in Real Life
Here it is, June 17th, and I can finally breath. My oldest graduated Friday and the weeks leading up to the grand celebration overwhelmed me. But it was all worth it. He graduated with honors, plans on going to OSU and wants to study engineering. We are so proud of him. But the whole ordeal made me think of all you other parents out there, going through the graduation and transition to adult process. Breath, is my first suggestion. You have raised these children for 18 years, taught them right from wrong, and molded them to be fine adults for all that time. They will do fine. Step back and let them become the beautiful adult you have worked so hard to raise. Hug them, love them, but let them go. They will come back and return that love, (if for no other reason that they need real food 😍), and you will be so proud!
Congratulations to all of 2019's graduates!
Congratulations to all of 2019's graduates!
Tuesday, May 28, 2019
Expanded Timeline for After Chaos (AC) 324
Year 324 AC
Princess Rose, daughter of Lord and Lady Karoon, is born. Celebrations last for weeks, with gifts given to many of the poor of the area, feasts for everyone, and tournaments of prowess. Being the first child of Avir and Lacy Karoon, she is the heir to the City State of Karoon.
Princess Rose, daughter of Lord and Lady Karoon, is born. Celebrations last for weeks, with gifts given to many of the poor of the area, feasts for everyone, and tournaments of prowess. Being the first child of Avir and Lacy Karoon, she is the heir to the City State of Karoon.
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Thursday, May 16, 2019
Expanded Timeline for After Chaos (AC) Part 323
Year 323 AC
A flock of gryphons is found in the northern regions of the Tsalagi Mountains. Mages and scholars run to the place to research the rare creatures, while rangers and druids try to protect them.
The leaders of the village of Pathfinder start a medical herb garden acres large and invite healers from all over to add to what they have and come to research the herbal remedies.
A flock of gryphons is found in the northern regions of the Tsalagi Mountains. Mages and scholars run to the place to research the rare creatures, while rangers and druids try to protect them.
The leaders of the village of Pathfinder start a medical herb garden acres large and invite healers from all over to add to what they have and come to research the herbal remedies.
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Monday, May 13, 2019
Expanded Timeline for After Chaos (AC) Part 322
Year 322 AC
A drought ravages the east side of Taina. Refuges flood the west and those spots on the east who have enough water are forced to defend their water and food from refuges. Things get very ugly and many people die, peasant and royal alike. Some of the bigger city states on the west side try to send aid, but it is only a drop in the bucket. When the fall rains finally come, only 2 in 3 people remain alive.
A drought ravages the east side of Taina. Refuges flood the west and those spots on the east who have enough water are forced to defend their water and food from refuges. Things get very ugly and many people die, peasant and royal alike. Some of the bigger city states on the west side try to send aid, but it is only a drop in the bucket. When the fall rains finally come, only 2 in 3 people remain alive.
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Tuesday, April 30, 2019
The Order of Knights
The Order of Knights, brought on by the large coastal disaster, was started by the warlord, Lord Capson. His holdings were near the coastal village of Calabay and he saw many of his subjects and friends harmed by the earthquake. Taking his loyal mercenaries, his healers and a few mages he set up a camp for refuges to come and receive food and aid. When word spread of what he was doing, priests of many of the light Gods and independent mages came to help and spread out more camps down the western coast line. Needing to protect them, Capson went to other local warlords and asked for their aid to send guards and supplies of their own. Some did not want to help, but some helped as well. Later, after the earthquake victims were made right again, those who helped Capson and his people formed the Order of the Knights, (though none of the warlords would call themselves knights), to meet future problems. They set up a base in Capson's town and all of them sent a rotation of guards to work together, priests to learn healing techniques and mages to teach other rescue techniques. Each warlord also sent supplies and money to pay for such activities. This lasted for nearly three centuries before the region fell into power struggles.
Wednesday, April 24, 2019
Expanded Timeline For After Chaos (AC) Part 321
Year 321 AC
An earthquake hits the western coastline of Taina, causing tsunamis and whole villages to be swallowed by the earth. The Order of Knights, a group of warriors, healers and clerics, is created in the hopes of helping the people of the area recover.
An earthquake hits the western coastline of Taina, causing tsunamis and whole villages to be swallowed by the earth. The Order of Knights, a group of warriors, healers and clerics, is created in the hopes of helping the people of the area recover.
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Tuesday, April 23, 2019
Expanded Timeline For After Chaos (AC) Part 320
Year 320 AC
A roving band of mercenaries and thieves roams the lands, burning settlements, plundering old tombs and cities alike, and taking royals hostage for money. Those who are in charge, and even some small villages, put up a rewards for their capture or death.
A roving band of mercenaries and thieves roams the lands, burning settlements, plundering old tombs and cities alike, and taking royals hostage for money. Those who are in charge, and even some small villages, put up a rewards for their capture or death.
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Monday, April 22, 2019
Expanded Timeline For After Chaos (AC) Part 319
Year 319 AC
Mages try to start a mail system where they port with magic mail from one location to another. It works, most of the time, but when a very important item from a noble disappears, the program is ended.
The road between Stormvale and Merryweather is being redone and will take years. Things are made slower by animal and monster attacks. Mercenaries and adventurers are being hired to deal with the monsters to make the workers safe.
Mages try to start a mail system where they port with magic mail from one location to another. It works, most of the time, but when a very important item from a noble disappears, the program is ended.
The road between Stormvale and Merryweather is being redone and will take years. Things are made slower by animal and monster attacks. Mercenaries and adventurers are being hired to deal with the monsters to make the workers safe.
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Wednesday, April 17, 2019
Expanded Timeline For After Chaos (AC) Part 318
Year 318 AC
A priest of Iktomi comes upon a glowing maple tree that heals anyone who comes with in close range of it. The healers of Pezuta swarm the area in search of a reason and set up a small, temporary hostel to use as a place of healing. There are many fakes who try to stop travelers so there is a need for adventurers, mercenaries and guards to protect the pilgrims who come in search of healing, as well as the healers protecting the tree.
A priest of Iktomi comes upon a glowing maple tree that heals anyone who comes with in close range of it. The healers of Pezuta swarm the area in search of a reason and set up a small, temporary hostel to use as a place of healing. There are many fakes who try to stop travelers so there is a need for adventurers, mercenaries and guards to protect the pilgrims who come in search of healing, as well as the healers protecting the tree.
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Thursday, April 11, 2019
Temple of Knowledge Part 3
The main room is large, with broken book cases here and there, but most are intact. There are small study tables, a fountain, (which the water is not flowing at the moment), and small rooms off to the sides. To one end of the room is a raised dais and where chairs would be if they were watching someone speak or debate. There are a few skeletons in ratty robes here and there, most sitting at tables with writing material and books before them. The paper and books are in bad shape, though there are some good books here and there. To each side, high up, are what look like colored glass windows in the form of works of art. Most are still covered in dirt from being dug out of the earth.
For The GM, the people in here range from priests to knowledge seekers who were caught in the spell. They died the same as the two priests in the greeting room. The books are all from all over Martapa, ranging from theology to just basic farming techniques. There are some magic items and coins upon the dead, and there are small magic items through out the room. It is up to the GM what the players find. But this is a good place to put in some long running adventure hook, such as finding some bit of knowledge, or an item, or even an entry way into the underworld. If you do the last, perhaps find some muddy foot prints near the dais to start that adventure.
For The GM, the people in here range from priests to knowledge seekers who were caught in the spell. They died the same as the two priests in the greeting room. The books are all from all over Martapa, ranging from theology to just basic farming techniques. There are some magic items and coins upon the dead, and there are small magic items through out the room. It is up to the GM what the players find. But this is a good place to put in some long running adventure hook, such as finding some bit of knowledge, or an item, or even an entry way into the underworld. If you do the last, perhaps find some muddy foot prints near the dais to start that adventure.
Wednesday, April 10, 2019
The Temple of Knowledge Part 2
The building is locked, but it is workable. Once the door is opened inside is a small room with an arched opening that appears to lead to the rest of the building. The room is lined with bookcases, though the books looks the worse for wear. There are several broken chairs, shredded and moldy tapestries upon the walls, with worn rugs upon the floor. In one corner sits to skeletons in once fine robes.
For the GM, the two priests who are siting in the corner were followers of Catiana who were chatting when the spell took place. They were moved with the spell, but died since the spell was only meant to move inanimate objects. This place was meant as a greeting/waiting room, so people were allowed to read the books as they waited to enter the rest of the library and discussion hall. The priests do have a few magic items upon them and a key for a room farther into the building.
For the GM, the two priests who are siting in the corner were followers of Catiana who were chatting when the spell took place. They were moved with the spell, but died since the spell was only meant to move inanimate objects. This place was meant as a greeting/waiting room, so people were allowed to read the books as they waited to enter the rest of the library and discussion hall. The priests do have a few magic items upon them and a key for a room farther into the building.
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