Showing posts with label Culture of Martapa. Show all posts
Showing posts with label Culture of Martapa. Show all posts

Wednesday, May 21, 2014

Spring Activities

In most villages as spring approaches the village spring into action.  Schooling of any sort winds down and everyone helps.  Fields have to be cleared and plowed, fences have to be mended, and orchard trees need to be tended.  Most of the field work and sheering is done by the men, though in smaller villages everyone able to lift a tool helps.  The woman begin the audacious chore of cleaning out a winter's worth of clutter and plant their herb gardens.  They also go into any nearby woods or wild areas and looks for berries and root items that will see them through until the fall.  Boys usually go and hunt small animals to add to the food supply.  Merchants will travel through the villages and the villagers will trade the crafts they made during the winter for those items they just can't make.

Wednesday, May 22, 2013

Sea Travel on Martapa

Traveling by sea is not something most people do.  It is dangerous because, even with mages, its hard to see underwater dangers, predict storms, or avoid pirates.  Shipping of goods from coastal cities to coastal cities, as well as from the Dwarven Islands and Ariella, has to be done by ship, but even then the profits may not outweigh the risks.  Each merchant ship usually have a crew of 20, with merchants and sometimes passengers, just depends on the size of the merchant ship.  Travel between ports takes time, but is still faster then by wagon or by horse.  Most of the major cities along the coast have at least two or three ships that belong to the House, most are for fighting pirates, though.  Merchants will take passengers, mostly to defer some of their costs, but most expect the passengers to either stay out of the way or work.  It isn't for sight seeing.  Merchants particularly like the money they can make crossing the ocean to Ariella to bring back exotic goods.

Thursday, April 18, 2013

Divisions of Labor

I try to make Martapa an equal opportunity world, where men and women are looked upon as equal in most circles, (even if economic situations are not), but there is some different expectations for both sexes like there are in this world.

1) Woman are expected to be keepers of the house and children.  They bake the food, clean, sew, raise the children and, in rural areas, keep small kitchen gardens.  Laundry and gathering of berries and fruit also rank up there.

2) Men are expected to be the farmers, the wood gathers, the hunters.  They build the houses to keep their families in, make the tools their women and themselves might need, and train their sons to do a trade.

3) Both men and women can purpose, but usually it is the men that do so.  Women can hold trades, but usually the men are the "bread winners".  And lastly, sometimes the men take care of the children, but most often it is the women that do so.

Wednesday, April 17, 2013

Transportation of Martapa

I know I've talked about mounts earlier in this blog, but there are other modes of transportation used through out Martapa.  Let's discuss them from most used to least used.

1) Walking.  This is everybody's form of transportation.  Most people do not have mounts or carriages so must rely upon their own two feet.

2) Carts, Wagons and Carriages.  Farmers do have carts, but usually this is to haul goods, crops or other items to and from markets as well as around their farms.  Wagons are used by merchants, armies and some of the bigger farmers.  Carriages are used by the rich, hired coaches, message and passenger coaches between cities and for state funerals.

3) Mounts.  Mainly the rich use mounts, along with the army, but adventurers, merchants, and independent mercenaries often have mounts.

4) Translocation.  The ability of magic to move people and items are very limited.  It drains the user and isn't always that accurate.  People only use this if they feel it's a real emergency.

5) Transportation circles.  Introduced sometime after the time of the Chosen, these circles made permanent magical translocation spots that didn't drain the user and could move lots of people or equipment at one time.  They still had to be maintained and directed by someone, but the enchanted circle took the strain of the magic, not the person.  These are no longer in use in the time of the High King's Sword, unfortunately.

Happy Gaming!

Thursday, March 21, 2013

Tax Collectors of Tridon

Since we're getting on that time of the year, I figured I'd show how Tridon natives feel the pain, as well.  Twice a year, in the spring and the fall, a man escorted by a dozen guards, rides the roads of Martapa.  Actually many men, usually three or four for each House, maybe more.  They go to every steading, village, town and city and extract a tax for each person in that place.  Depending on the House, the tax could be as little as a half penny per person up to several ducats.  Goods, such as cloth, food or other trade items can be substituted (and often are in rural areas).  This money is supposed to go to road construction and the military, but doesn't always.  Other taxes, such as gate fees and merchant fees pay for other items such as the royal Houses and the like.  Those who are unable to pay the tax are given thirty days to pay otherwise they end up on a work crew for the House until the tax is paid for by their work.

Wednesday, February 20, 2013

Love and Marriage Part X

So to wrap the whole love and marriage ideas up, lets look at such things in your campaign.

I think it is perfectly fine for a little romantic interaction between characters, but your players definitely need to be mature enough to handle such things.  My husband and I played in several groups where we had characters who had romantic interludes, campaigns where our characters were entangled with other player characters and in groups with no love interests.  All angles can be fun.  The biggest problem is separating romantic interactions of the characters and the interactions in real life.  Our friend in college and I had a pair of elves who had a fling going on, but we knew that was here it stopped, especially with him being my husband's best friend!  But some people may not be mature enough to handle such situations so allow such things in with trepidation if it hasn't been tried with that group before.  Encourage it if it brings on good roleplaying, but remember there might be out of game consequences if not handled properly.

The other problem is if you are playing with younger players.  If you are, just have the characters as "boyfriend and girl friend", with hand holding and sitting next to each other.  Don't allow much beyond that.  Depending on age, kissing is probably fine as well.  Just realize the maturity level of your players.  Even adults may have issues with deep romantic relationships so don't push, and don't allow players to push, if they don't want to have romantic interludes.

Happy Gaming!

Tuesday, February 19, 2013

Love and Marriage Part IX

The humans of the free cities in Ariella are very merchant orientated.  Their lives revolve around trade and getting a good deal.  So when a man loves a woman and wants to take her from her family to be part of his family he shows his interest in a very odd way.  The man, especially if he is from a merchant family, will leave trade goods upon her doorstep in hopes her father and brothers will see what fine goods he has and will be able to keep their daughter/sister very well.  If the trade goods are accepted, trade goods (or other fine objects) will be sent to the man's family so they are assured the woman isn't coming from a destitute family in need of more money and that is the reason the woman is accepting.

After several weeks of exchanging goods (which most go to the couple, anyway) the two families come together and in a short ceremony, the father gives his daughter's hand to the man.  Afterward the two families, and invited guests, feast on good foods and wines.  Later the pair are escorted to their new home where the trade goods have already been brought.

Thursday, February 14, 2013

Love and Marriage Part VIII

Skiegs, though small, and unassuming are very passionate people.  When they want to show their affections for the one they love, they go to great lengths.  And though they are associated with ogres, not all skiegs are evil, they are just in it for the money...and to keep themselves unharmed since ogres are so much bigger then they are.

A male skieg, if they love a female skieg, will begin by showering her with gifts, everything from favorite foods to finally something expensive like jewelry.  The more items he can give her the richer he is saying he is, which is very important to a skieg.  If the woman approves of the gifts she will return the most expensive gift with a note asking him to share all his riches with her.  Afterward, a large, lavish wedding with lots of food and guests are held.  Skiegs measure their marriage by how much money they spent on it.

Tuesday, February 12, 2013

Love and Marriage VII

Ogres certainly aren't that civilized, but even they get "married".  When a male wants a female, usually he just takes her, if he has higher rank then the females family.  Sometimes he has to fight the males of the family to get the female.  Other times, especially chiefs, the males are smart enough to make alliances by offering to take a "useless" female off their hands.  There are no ceremonies, just the male basically telling the female she is his now.  Most of the time females don't fight back, but sometimes they do and either they end up dead or the family takes the male out.  If a chief is involved there is a big celebration of eating and drinking, but otherwise it is an uneventful event.

Monday, February 11, 2013

Love and Marriage Part VI

Minotaurs also have their own marriage rituals, and though, for most of my High King's Sword books they are the "bad guys", they are still a people who love, hate, live and die.  Here are some of their customs for marriage.

1)Since all minotaurs, women and men, can fight, ritual fighting is a large part of getting married.  When a man asks for a woman's hand in marriage a sparing event will occur to see if she will except.  If he can beat her, then she will deem him worthy of her hand in marriage, as will her family.  There is no holding back, though if the woman really loves the male deeply and is just going to kick his back side, a little restraint may come into play.  The only exception to this is if the male is a blacksmith.  Blacksmiths are too valuable to put in harms way and thus just being a blacksmith is value enough for any woman who is purposed to.

2) The wedding itself is simple.  They stand before their priests, exchange vows of love and devotion, then cut open their arms to exchange blood, signifying that they will live and die for each other.  Usually just the family is invited, but close friends and important officials are also invited.  The more blacksmiths that can be invited, the more prestige a wedding can gain.

3)The feast is simple, but filling.  Fruits and bread are the norm, along with fine wines, dark beers, and treats of elaborate decorations finish it off.  Often a wedding feast is a "potluck", with each person invited bringing a dish they like to share.  The married couples' family will provide the alcohol and the imported treats, and often a large chunk of the food, but this way people who normally don't show off have a time to show off their cooking abilities.

4)  The man always buys/builds the house that the couple move into, though he often has help from the woman's brothers to ensure their sister has a good home.

Thursday, February 7, 2013

Love and Marriage Part V

Elves have very elaborate, and drawn out, weddings.  Elven weddings last a full week starting on the 1st day of the month, to give blessing to the couple.

1)Day 1 through Day 3: The soon to be bride and groom meditate in the temple of either Targon, Aiyana, or Catiana, (their choice) and think upon their lives and the lives they will have together.  During this time neither take water or food so they can be more pure as they speak with their Gods.

2) Day 4: A small feast of salads, fruits, vegetable dishes and wine are given to the couple and their close families.  (In some case this is the whole community, even if they are not "close" family.)  Both families get to know each other, if they don't already, and plans for where the couple will live and what professions they will pursue, if they haven't already, are discussed.

3) Day 5: This is an elaborate exchange of gifts between families and with the community.  Each family tries to up stage the other by giving very fine gifts to the other family, as well as to prominent community members.  Some families give gifts to even the smallest of children in the community to show how well off they are and how willing they are to give back to the community.

4) Day 6: The wedding itself.  This hours long ceremony is exchange of vows to each other, to their families and to their Gods.  Testimonials are given about the couples' virtues and small speeches are given about how well the community wishes the couple to do in their lives together.

5) Day 7:  The feast.  The feast has several dozen courses, starting with soups, and ending with trays of deserts that have been prepared all week.  The best wines and meats are given at this time, as well.

Players can be part of the wedding, because the groom or bride is a family member, or they can be invited because, perhaps, they helped the couple out.  Very rarely are outsiders allowed to witness if they haven't done something for the family in the past.

Wednesday, February 6, 2013

Love and Marriage Part IV

So dwarven weddings, though not as boisterous as human weddings, are still a sight to behold, and be part of.

A dwarven wedding as three days of activities.
1)Day 1: The groom will go to brides house and challenge all her brothers, male cousins, uncles, whomever wishes, to a challenge of strength.  Whether it is wrestling, metal working, or just a slug fest, the groom will fight each male of the household that wishes.  The more people he fights, the more honor he brings to the marriage.  If a woman only has a few brothers/cousins/uncles, then neighbors sometimes fill in.  Afterward, the bride's family pays for any healing he may need and welcomes him into the home for a large dinner.  Anybody can watch the fighting, but no one is to interfere.  If a man is liked by the family, they may take it easier on him, but if the groom is not liked it's bound to be a fight of epic proportions.

2)Day 2:The marriage itself.  Both the groom and the bride will spend half the day meditating in the temple to Taniger, asking for his blessing upon their life together and making sure this is what they truly want to do.  Afterward, close to sundown, the ceremony itself is performed.  Everyone in the community will come to witness the marriage, even honored guests, (though is the larger city, it's usually everyone in the neighborhood), and then drinking will commence right after into the wee hours of the morning.  It's a tradition for the bride and groom to try and out drink the other.

3)Day 3: The feast.  Once everyone awakens in the morning a day of feasting occurs.  There are more drinking contests, as well as some wrestling and metal smithing contests, but the focus is on the feast.  Guests are always invited, especially if they have earned the love and respect of those getting married.

Afterward the bride and groom retire to their home to be left alone for about a week before life returns to normal.

Tomorrow: Elven weddings.

Monday, February 4, 2013

Love and Marriage Part III

For human nobles, marriages are a very complicated affair.  Depending on the level of nobility these affairs can last days.  For lesser nobles several days of balls and dinners are the normal, while for House Leaders' children there will be tournaments as well.  So here a fairly average noble marriage.

1) First, there will be tournaments of strength, if there are any.  This can include foot and horse races, sword fighting and jousting.  The Knights of the area get to show off their skills with the possibility of winning prizes put up by the couples' families.  These tournaments can last days depending on the couple being married.

2)Balls.  There will be at least one ball, if not several, when a noble couple is married.  Sometimes there is a ball before the wedding, some after.  Sometimes there is a ball before and after a wedding.  These are social events, places to maneuver politically and arrange other, beneficial marriages.

3) The wedding itself.  This can last several hours, with elaborate dress and the head of the biggest church of the House city presiding, (in the case of House nobles this will be Lady Catiana's priests or Lord Sarjon's priests).  Everyone dresses in their finest.  After the wedding itself many Knights will declare a mission they will go on for the couple or other nobles may declare their engagements.

4)Feasting.  This is something which can last for days.  Food is brought in from all over Tridon, and some times from more exotic places.  Depending on the House, sometimes even the peasants are invited.  (This happens most often in the Northern Houses.)  Even local heroes are sometimes invited.

Tomorrow: Dwarven Weddings.

Thursday, January 31, 2013

Love and Marriage Part II

So for humans there are two distinct ways people celebrate weddings, depending on their class.

1) For peasants, the ceremony and festivities is fairly simple.  Usually a special place is decorated with flowers and symbols of the favored God or Goddess.  The whole village usually gathers, along with relatives from other villages.  (Sometimes other villages will gather, too, if the person is well known.)  The couple will give vows before a priest of the God, (or the mayor if no priest is available), then the celebration will ensue. Most guests will bring presents of blankets, household goods, and other items needed to start a house together.  Then a feast, provided by the woman's family (though sometimes both families chip in), will ensue.  Usually whole cows, pigs or sheep will be roasted, home made brews will be brought out and sweets of all types will be made.  This is a time of soft competition, where housewives will try their best to make the best dish to share with everyone.  Anyone who can play an instrument is pressed into service to play songs for dancing and most people enjoy the challenge.  After a good afternoon of feasting, the married couple will be escorted to their new home, (which the groom and his family have been working on before the marriage), and be left to their own devices as their relatives and friends continue to feast into the night.  Depending on the wealth of the family these feasts can be huge or just small.  In the case of some families where the daughter is well loved but the family is just not well off, the rest of the village will pitch in a little bit of food or help to get things done.

Tomorrow the human noble class.

Wednesday, January 30, 2013

Love and Marriage

Though while roleplaying your characters don't usually find time to marry, maybe not even have time to fall in love, it is an integral part of the world they are a part of.  There is always a chance they will come to a village in the midst of a wedding celebration or need to sneak into a noble's wedding ceremony to glean some information or take some item.

There are some basic needs to know on any marriage in any race upon Martapa.
1)All races will want their marriage sanctioned by the God of their choice.  For dwarves that will be Taniger, though other, lesser Gods may also be mentioned.  Most humans want a priest of Catiana present, but many will have Wesa and other nature Gods' priest there as well.

2)Feasts will ensue.  Something about marriages making people hungry.

3) And presents of some sort will be given.  In the ancient elven culture the bride and groom give away presents instead of receiving.

In the next couple days I'll give a brief overview of what might be done so you can use such things in your campaign to lighten up or complicate your campaigns.

Thursday, September 29, 2011

Calander of Martapa

So the calender...which I seemed to overlook...is as follows:
There are 365 days in a year. This is known thanks to the residents of Tayke.

There are 12 months of 30 days with 5 holy days.

The 5 Holy Days are each of the equinoxes and solstices, as well as Year's Renewal.

Weeks are 5 days long and termed a "a five day". Each month has six. Holy Days are not included in each month. They are separate.

Days are 24 hours long.

The day is broken up into: Sun Rising (6 AM is), Sun High (noon), Shadow Fall (5 pm ish), Dark (8 PM ish) and Full Night (Midnight).

Days of the Week are simply numbered.

Months: Cold Dark (Jan), Deep Snow (Feb), Melting Snow (march), River Rain (April), River Swell (May), Green Planting (June), Warm Sun (July), Sun Scorch (Aug), Harvest (Sept), Leaves Turn (Oct), Leaf Fall (Nov), No Grass (Dec).

So for example if you wanted to do something on the 1st day of the 3rd week of July you would say: On the 1st day in the 3rd week of Warm Sun.