Showing posts with label Feats of Martapa. Show all posts
Showing posts with label Feats of Martapa. Show all posts

Tuesday, August 4, 2015

Feats of Martapa Part 4

Two Arrow Shot
Allows you to shoot two arrows at once.
Prerequisite: 13th level, class that uses range weapons, Deadly Aim, Rapid Shot
Benefit: This allows a character to shoot two arrows at once.  Each arrows attack roll is rolled separately with a -4 to hit for each arrow.  Damage is done as normal.

Thursday, July 30, 2015

Feats of Martapa Part 3

Bonded Mount
Allows you to have a special mount.
Prerequisites: Clan Warrior, Knight, Griffon Rider or by special permission of the GM and level 5.
Benefits: This allows for a 5th level Clan Warrior, Knight, Griffon Rider or special character to have a mount that is a little more above and beyond the normal mount.  The mount, which should be approved by the GM, will have above normal Intellect, be able to mentally communicate with their rider, (which may be spoken language or just mental pictures), and have extra abilities.  I would use the abilities for a Druid Animal Companion in Pathfinder, without the shared spells but with the Paladin's ability to call mount. The mount will be appropriate for the class.  So unicorn or wolf for Wolf Warriors, Griffon for Griffon riders, charger for Knights and so on.  Do not allow exotic mounts unless for a very good reason.

Wednesday, July 29, 2015

Feats of Martapa Part 2

Cast on the Run
You can cast long casting spells in a single word.
Perquisites: Clan Warrior, Intellect of 15, applies only to spells on Clan Warriors must have list.
Benefit: This is the ability for Clan Warriors to cast spells that would normally have a long casting time or a material or somatic component to be cast in one word.  This is a standard action, but the cast time is only the spell level versus the actual cast time.  This feat only applies to the Clan Warrior list, not any other spells the Warrior may know.  This is a bonus feat for all Clan Warriors and they receive it when they can start casting spells.

Tuesday, July 28, 2015

Feats of Martapa Part 1

Many of the RPGs have Feats, or something that augments a character.  My husband and I have always played Dungeons and Dragons and are now playing Pathfinder.  I would recommend, if using my world for your campaign, to use the usual Pathfinder Feats, since there are so many feats in either system.  My world will not have monks, so any "monk" feats would not be available.  The next couple days I'll go over a few extra feats I would add to make my game come alive.