Showing posts with label Starting Wealth. Show all posts
Showing posts with label Starting Wealth. Show all posts

Wednesday, January 18, 2012

Starting Money

Many campaign settings have what is called "starting wealth", to give you an idea of how wealthy a character should be when they are created. Let's start with classes. Since I can't cover every possible class, because of different systems, here's some broad ones.
Mage: 2d4 x 10 gold ducats
Priest: 2d8 x 10 gold ducats
Fighter: 3d10 x 10 gold ducats
Thief: 3d6 x 10 gold ducats
Bard: 3d6 x 10 gold ducats
Knight: 3d12 x 10 gold ducats

Next there should be a modifier depending on position in society. This is something which should be decided with the background.
Poor: 1/2 of the roll
Moderate: Keep roll
Rich: 1.5 x roll

A GM can modifier even more by special background circumstance, but this should give a general idea about starting wealth