In most games, both roleplaying and video, getting a "ride" is always a big thing. I know in World of Warcraft, (which I play too much), getting to 20th level is always a big thing for one of our "toons", where you can finally ride off into the sunset in style. So when you are roleplaying, and a character has enough money to buy that new mount, make it a big deal to get. My husband and I usually have a fine selection of animals for the characters to choose from, (and of course this depends on what race and where they are), and a range of prices, some of which will just be too high. There was once a Dragon Magazine article which had tables to flesh out horses with good and bad traits, but I can't remember what number it was. We like to use the tables to make very personalized horses. Make sure to have descriptions of each animal, maybe some bad habits and good bonuses, (which you don't have to disclose off the bat unless the character knows how to look for them). And have your characters bargain for them. This is, after all, horse trading! If not the character buying, maybe one of the other players.
Happy Gaming!
An epic tour of the world of Martapa, the setting for my High King's Sword Series I hope to someday get published. I hope you enjoy my world!
Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts
Thursday, April 11, 2013
Tuesday, September 6, 2011
Roleplaying Game Aids
So everybody has their favorite things to bring to a roleplaying table. Here are just a few that I like to use.
Maps and Hex boards. As much as I dislike 4th edition D&D (we use the books to prop up our monitor) they did do one good thing with the Dungeon Tiles. These pre-made tiles with everything from pit traps to forest scenes come in really handy for battles and just having a good time at a tavern. We also have an old vinyl mat with squares that fit miniatures that can be drawn on with erasable marker. Both are good to liven up the imagination and show exactly where your characters are during battles.
Music, Music, Music. I don't use this as much as I'd like, but music does set a mood. Classical/instrumental are good for setting up a battle or even a romantic interlude. Even songs with lyrics might be good for a tavern with a bard. I like a lot of John Williams, In the Halls of the Mountain King, and a lot of game music, including World of Warcraft. Believe it or not a lot of video games hire full orchestras to play their sound tracks.
Minatures. My kids love to see their characters represented by miniatures, even if they aren't quite right. Most hobby stores sell the little miniatures and Blood Bowl/Warhammer has some excellent miniatures for use as masses of bad guys.
Maps and Hex boards. As much as I dislike 4th edition D&D (we use the books to prop up our monitor) they did do one good thing with the Dungeon Tiles. These pre-made tiles with everything from pit traps to forest scenes come in really handy for battles and just having a good time at a tavern. We also have an old vinyl mat with squares that fit miniatures that can be drawn on with erasable marker. Both are good to liven up the imagination and show exactly where your characters are during battles.
Music, Music, Music. I don't use this as much as I'd like, but music does set a mood. Classical/instrumental are good for setting up a battle or even a romantic interlude. Even songs with lyrics might be good for a tavern with a bard. I like a lot of John Williams, In the Halls of the Mountain King, and a lot of game music, including World of Warcraft. Believe it or not a lot of video games hire full orchestras to play their sound tracks.
Minatures. My kids love to see their characters represented by miniatures, even if they aren't quite right. Most hobby stores sell the little miniatures and Blood Bowl/Warhammer has some excellent miniatures for use as masses of bad guys.
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