Wednesday, September 30, 2015

Expanded Timeline for After Chaos (AC) Part 13

Year 13 AC
Mysterious ships are seen off the east coast of Taina but never make contact with the natives.  The ships have sweeping lines, are bigger then any ship made in Taina or Ariella.  Rumors follow about wizards of powerful magic, of lost Gods, and raiders from a far off land.  The monks in their cave complex on Ariella are looking for any information on these strange ships and are paying well.

Tuesday, September 29, 2015

Expanded Timeline for After Chaos (AC) Part 12

Year 12 AC
Karoon is rocked by the ruling council being killed during a closed meeting, along with all their guards.  Not a one escapes and no one knows who did it.  Many believe it is Sarah and her supporters trying to free Carter or at least send a message.  The city is in chaos, some sections burn and warehouses are robbed.  A large reward is posted to find who killed the council.

Monday, September 28, 2015

Expanded Timeline for After Chaos (AC) Part 11

Year 11 AC
An earthquake rocks the Dwarven Islands and refugees land near Goodport in hopes of gathering supplies to help rebuild on the island.  Some of the humans do not like the hard bargaining dwarves and talk against them, causing there to be some harsh interactions.  The dwarves are also looking for help to take down predators that were disturbed by the earthquake, both two legged and four.  They are paying well and don't care if you are  human or dwarf.

Wednesday, September 23, 2015

Expanded Timeline for After Chaos (AC) Part 10

Year 10 AC
A dragon attacks a caravan on the plains of eastern Taina.  No one takes the rumors seriously, because dragons are the children of Catiana and would never attack unprovoked.  But there are also rumors the caravan had stolen dragon eggs and had slaves.  One man, by the name of Slate, says he was a slave in the caravan and the dragon saved him, but he won't say one way or another about if there were eggs or not.  Many of the nearby cities are trying to find the dragon to find the truth.  They are unsure of what they will do if they have to guard against a dragon or if the rumors are true.

Tuesday, September 22, 2015

Expanded Timeline for After Chaos (AC) Part 9

Year 9 AC
The next spring most of the fields are able to be tilled, but the farm land near the volcano, (which later becomes known as Varanath) is still unworkable.   Those who had managed to escape the area resettle to the southeast, over the small mountain range to the south.   Because of the volcano eruption some predators have been displaced and begin to hunt humans.  The villages in the area hire mercenaries to hunt them down so they don't lose anymore villagers or livestock.

Wednesday, September 16, 2015

Expanded Timeline for After Chaos (AC) Part 8

Year 8 AC
The large volcano near the northwestern coast, but about 200 miles inland, explodes.  Ashes fall everywhere, even on the east coast.  The weather becomes colder and crops start to fail.  The winter is harsh and many people, mostly old and young, die.  Brigands become common and mercenaries and fighting men are needed to protect villages and cities so people don't try to steal crops and livestock.

Tuesday, September 15, 2015

Expanded Timeline for After Chaos (AC) Part 7

Year 7 AC
A group of monks gather at a small cliff riddled with caves near the northern coast of Ariella.  They wish to build a library of knowledge from all over Taina so there is a center of learning.  They bring their extended families to farm and supply them with food, clothes and timber, along with other crafts they need.  Many of the nomads of the area avoid the area thinking the monks are mad.

The caravan from Goodport to Karoon is lost to bandits, though some escape and some of the goods are saved.  An attempt to retaliate against the bandits is planned and many mercenaries and the like are hired.  Mages are also hired, even though many in Goodport don't trust them.

Thursday, September 10, 2015

Expanded Timeline for After Chaos (AC) Part 6

Year 6 AC
A northern bay in the upper western reaches of Taina is settled by a group of nomads.  They are forced to settle there because of dry season reduced the herds they were following and they decide to try their hand at fishing in the deep bay which is friendly to small fishing boats.  There are only a dozen families led by a man named Hern Calabay.

Goodport puts together their first wagon train to Karoon to trade with the mighty city state and see if it is something they can do profitably.  The wagon train is huge and heavily protected.  Mercenaries are hired from all over and paid well to protect the train.

Wednesday, September 9, 2015

Expanded Timeline for After Chaos (AC) Part 5

Year 5 AC
There is chaos in the organization of the city of Karoon.  Some of the lieutenants think they can lead, while others back returning Carter to leadership.  Nothing is resolved, but the city stagnates and trade drops a bit.  There is rumor that Sarah had a son, but the rumor can not be confirmed or denied.

Goodport is attacked by undead and a Wizard.  Many are killed and some of the city is destroyed, but the Wizard is eventually killed.  Those who use magic are looked upon with disdain and hate and will not be welcome openly, if not at all, in the city for some time.

Tuesday, September 8, 2015

Expanded Timeline for After Chaos (AC) Part 4

Year 4 After Chaos
Carter Thunderhead is taken into custody by his lieutenants for acting irrational.  He was taking fights to Ogre enclaves far a field and risking lives for little gain.  He swears revenge upon his so called "friends" as he is locked up for his own good and the good of the nation.  Sarah escapes with some of Carter's still loyal friends and is pregnant once again.

On the southern tip of eastern Taina a small group of people found the port of Goodport. With good farmland on the plateau to the north and east of the natural cove, the people of Goodport think they can be self sufficient.  They are looking for farmers, fishers, boatwrights, mercenaries and teamsters to help with building the port city.

Thursday, September 3, 2015

Expanded Time Line After Chaos (AC) Part 3

Year 3 After Chaos
A group of ogres smashes their way into the Thunderhead compound, trying to kill the leader and his wife.  The ogres are stopped, but Sarah miscarries her baby from a trauma to the stomach.  Carter retaliates and takes out an ogre stronghold in his rage, losing many of his men, but killing ever last ogre.

Elvenhome is finally finished after years of building.  There is great celebrations for over a month and dwarven and human leaders alike are invited.  They are treated more like barbarians, but the Ancient Elves think they are being kind by allowing these lesser beings into their sanctuary.  Some people believe this may cause issues between the races later.

Wednesday, September 2, 2015

Expanded Timeline for After Chaos (AC) Part 2

Year 2 After Chaos
Carter Thunderhead is married to Sarah Karoon.  The two and their followers settle in the south east corner of the east coast and prepare to gather troops to wipe out the rest of the ogres in the area.  Merchants make the long trek across Taina to sell them goods and the longest traveled trail to date.

An explosion of pixies in Tsalagi Mountains near the north coast occurs.  The nights are lit up with the dancing of firefly like lights and magical occurrences happen to those who are near by.  No one is sure why they have gathered in such numbers, but most rational people steer clear of the area.

Tuesday, September 1, 2015

Expanded Time Line for After Chaos (AC) Part 1

So I did an expanded time line for just 100 years before the time of the High King's Sword, which is great if you want to be in that time period, but I thought I'd work on some time lines for earlier, so you can have a campaign at every time, just not near my hopefully to be published some day books.  So let us begin.

Year 1 After Chaos
The Ogre and Human War has just ended.  The ogres have been relegated to areas the humans and elves do not find good for farming or logging.  They still attack human settlements and elves still attack ogres trying to rescue slaves.  Some humans help the elves in this endeavor.  Dwarves come to the mainland of Taina in search of new mines and trade.  They help to start expanding the port of Stonecliffs to hold the big belly traders so they can bring in more trading ships.

A human, named Carter Thunderhead, is gathering as many humans together on the plains near the future city of Karoon as he can, in hopes of building a civilization that will hold against the ogres if they attack again.  Carter and his leaders feel it is only a matter of time before the ogres try and attack again.