Tuesday, December 25, 2018

Merry Christmas and Happy New Year!

From my family to yours, I wish all of you Merry Christmas and a Happy New Year! I know there aren't meany people, if any, who read my story blog, but for those who do, or just happen upon it, I hope you have a wonderful new year, full of joy and love.  Merry Christmas!

Tuesday, December 18, 2018

The Mystery of the Sea Door Part 11

The northern doorway leads north and actually leads up from this room, though still deep within the rock of the cliff side. The walls are carved with pictures of icescapes and elves in winter clothing.  The floor is covered in dust, the walls are covered in cobwebs and there are sconces at regular intervals along the walls.  It goes for about 30 feet before ending in a door.  Around the door is more text in the archaic language and there are snowflakes carved upon the door.  The snowflakes sparkle in torch light.

For the GM there is a spike pit trap in front of the door.  The disarm traps is a moderate difficulty and the door is locked.  (The door difficulty is also moderate.).  The pit is 6 feet deep and the spikes are actually magically preserved icicles.  Damage is the normal for spikes, though.  The words around the doorway say, "For those who look north, look for guidance, look for the north star." There is an illusion magic upon the door making the snowflakes sparkle.

Monday, December 17, 2018

The Mystery of The Sea Door Part 10

The hallway continues down a slope into an open, circular room.  There are four doors, each at the cardinal directions, (if a player makes a direction/orientation roll they will notice).  Above each door is a word, each different, and in the ancient language.  The floor is a large representation of constellations, made out of pottery shards in a wonderful mosaic.  The room has sconces and light stones, (none of which work) and cobwebs hang everywhere.  There are vases spaced around the room, some broken, and all works of art.  Many have simple domestic scenes, while others are of stars and celestial bodies, while others are of animals.

For the GM, if the players make a perception roll, (easy) they will hear scrapping and a little harsh breathing from the ceiling.  On the ceiling is a large spider, (or if  your party is higher level you can do more then one).  The vases contain donations, long ago given, so you can throw in the treasure there.  Above each door is just the direction the door faces in the ancient elven dialect.

Wednesday, December 12, 2018

The Mystery of the Sea Door Part 9

Once in the star room, small points of light of flashing colors circle the room.  The frescoes that decorate this room are of celestial bodies, constellations, and even winged elves using sextets.  There is no alter in this room, but the floor is covered in the archaic script like from above the door.  There are several stone bowls around the room, glow stones, (some still weakly working), and gilded sconces.

For the GM if the players wait long enough and make a roll to know constellations, the colored lights will actually form constellations and whirl around the room as if they were the real constellations whirling around the night sky.  The writing upon the floor is the winged elves creation of the stars story.  There is a 95% failure chance for those who know elven, and a 50% failure chance for those who know Ancient Elven.  The stone bowls were used for offerings to the stars.

Tuesday, December 11, 2018

The Mystery of the Sea Door Part 8

The door with the stars carved upon it are inset with different gems and make a constellation common in the sky over the Sea Door.  The wood is made of madrone, a tree that grows in the forests near by.  The hinges are a dark color, as if made from iron and stained darker.  There is more of this ancient writing above this door that is locked.

For the GM the door is locked and trapped with a poison.  It is an easy trap and lock.  The writing above the door says, "As the sun sets in the east, we rise."  The language is an ancient form of Ancient Elven, so a 95% chance of failure for non-speakers, 50% chance for those who speak or read Ancient Elven.

The poison is a sleep poison.