Thursday, August 17, 2017

The Ruins of the Wood Elves Part 2

The city, buried beneath all the forest debris, holds about two dozen houses, a large temple, a large manor, a small school and what was once a large stables for unicorns.  To unearth any building will take a week each, at the least, and that is not complete uncovering them, unless they have moving magic.  The buildings, made of stone, are unnervingly well preserved.  So much so that there is still food on the table as if they citizens are getting ready for a meal.  The strangest bit is the people, perfectly intact, in a frozen state in those buildings.

For the GM, the village was put under a curse by a powerful wizard.  He wanted the unicorns the village bred for his own nefarious purposes and the village would not relent.  Thus he sacrificed several of his apprentices, and inadvertently himself, to put the whole village in a sort of stasis.  There is a way to return the village to the living, which requires great magic and the search for great items of power.

Wednesday, August 16, 2017

The Ruins of the Wood Elves

These ruins are barely visible through brush, second growth and falling trees.  A broken pathway of paving stones can be seen here and there, though which road it originally came from, is unknown.  The broken path way comes to the remains of an iron gate, which seems unusual for an elven city.  Beyond the gate are mounds, which in themselves don't seem unusual in a forest, but are covering a city of perhaps thirty or so buildings.

For the GM this city is perhaps a half mile by half mile and years of growth and settling have caused the ancient city to sink into the ground.  Most of the buildings, strangely made of stone, are intact under the mounds, but will require some digging.

Tuesday, August 15, 2017

Expanded Timeline For After Chaos (AC) Part 236

Year 236 AC
A disease wipes out large flocks of sheep and thus affecting not only meat, but wool available around Taina.  This causes cloth to become expensive for quite a few years.

An abandoned elven city is found in the Tsalagi Mountains and scholars head there to search for answers and clues as to why it was abandoned, who was there, and how old it is.  Of course, they are also searching for magic and magical items.  Mercenaries are needed and many independent people not attached to the Dragon's Fire College head toward the area in search of the knowledge.

Thursday, August 10, 2017

Expanded Timeline for After Chaos (AC) Part 235

Year 235 AC
Trade is good this year, with many merchant caravans traveling every inch of road, and self-made road, to ply their trades.  Mercenaries are in high demand this year.

Mages at Dragon's Fire have to deal with a few rogue mages who want changes at how fast a mage is taught things, saying the leaders of Dragon's Fire are keeping the knowledge to themselves so they can hold all the power.  A few mages die from fighting and a few of the ring leaders of the opposition are banished. They flee east to start their own cabal of mages.

Wednesday, August 9, 2017

Expanded Timeline For After Chaos (AC) Part 234

Year 234 AC
This year's gathering is punctuated by a feud between two major families from the west side of Taina.  The Westens and the Timbers.  They are fighting over a stretch of forest land and have come to the Gathering for justice.  Knifings and fights are common between the two families and their supporters, with several deaths.  The council rules in favor the the Timbers, who claimed to have been protecting and harvesting the stretch of land for generations before the Westens appeared. The Westens leave in anger and the council is concerned they may cause trouble.

Tuesday, August 8, 2017

Expanded Timeline for After Chaos (AC) Part 233

Year 233 AC
Dairy farmers in midwestern Taina come up with, aided by magically moved ice, a treat called ice cream.  It becomes very popular with farmers and is adopted by many of the rich in the cities.  Small creameries near larger cities are suddenly overwhelmed with requests from richer individuals for the sweet treat.

A group of small villages near the base of the Tsalagi Mountains west side band together to protect the pass so trade and travelers can move freely.  Headed by a man named Devon, they offer protection, a place to stop over for the night, and a place to trade so the traders on either side don't have to travel very far into the other part of the continent, which can prove expensive.  They are hiring mercenaries to become full time guards and mages to help protect caravans and the small stop over.

Monday, August 7, 2017

Expanded Timeline For After Chaos (AC) Part 232

Year 232 AC
The leader of Karoon adopts a sand cat as a companion.  Dogs had been companions for quite sometime, but few had tried to adopt cats.  The leader is very popular and suddenly hundreds of sand cats become pets for those who can afford them.  Farmers also trap them and train the young to catch the mice and rodents eating their grain.  After some time, years down the road, every good farm and warehouse has cats to rid of vermin.

A storm blows the sand away from an abandoned city in Ariella.  Scholars go in search of answers to who it belonged to and if they can find any lost knowledge.