Monday, October 23, 2017

Expanded Timeline For After Chaos (AC) Part 245

Year 245 AC
A migration of griffins brings scholars, mercenaries, trappers and elves to the central plains of Taina as they fly from the mountains to the sea.  Thousands of the animals migrate to the cliffs of the eastern oceans  for their ten year breeding event.   The need for mercenaries to protect nobles and scholars is high and paying good.

Wednesday, October 18, 2017

Expanded Timeline For After Chaos (AC) Part 244

Year 244 AC
This year's Gathering is almost three months long, instead of the month it had been in previous years.  Several small villages on the way to Gathering has almost as much custom as Gathering, because of the sprawl of the participates.  The largest, and most lavish, event is a marriage between Hector of Notitia and Serena, daughter of the line of Karoon.  The wedding is three days long, thousands of gold pieces are spent on presents, food, and wine, and treaties are cemented by the wedding.  With so many presents, there is a need for mercenaries and guards to make sure they make it to the ships awaiting them near Landshire.

Tuesday, October 17, 2017

Expanded Timeline for After Chaos (AC) Part 243

Year 243 AC
Rabbits decimate crops in south eastern Taina, causing famine in that area during the winter.  Some villages are able to trade for food, but those furthest from trade routs and shipping lanes fare poorly.

A strange vision of Tinaka appears in a glade filled with willows and other healing herbs in western Taina.  The vision says nothing, but thousands of healers make their way to the glade to pay respects.  A small temple is erected, making sure not to kill any of the healing plants, to have caretakers permanently take care of the grove.

Thursday, October 12, 2017

Expanded Timeline For After Chaos (AC) Part 242

Year 242 AC

An entire village's children disappear over night after a wizard demands payment for protection.  The village assumes the wizard has stolen them and are pleading for help to find their children.

Tuesday, October 10, 2017

Expanded Timeline for After Chaos (AC) Part 241

Year 241 AC
Dragon's Fire opens up a small outlying school in Karoon to teach the basics such as reading and writing to those who wish it, from rich to poor, since they think that will make life better for everyone.  It is not accepted by everyone, but many of the poor love the idea.

Storms near the Dwarven Islands land lock the Islands from the mainlands for most of the year, making anything dwarven made very expensive and putting food hardships on the islands.  Those who can make it through all the storms with cargo are richly rewarded.

Monday, October 9, 2017

Expanded Timeline For After Chaos (AC) Part 240

Year 240 AC
A pack of wolves runs rampant through small villages near the Tsalagi Mountains.  Many think a werewolf leads them.  Aid is called for, but few heed the call.

A troop of bards and gypsies crossed Ariella criticizing Notitia's leadership.  Notitia tries to find the troop to take them out, but they always seem to disappear before being caught.  Those who agree with their thoughts dub them the "Ghost Caravan" and their legend grows.

Wednesday, October 4, 2017

Ruins of Tymara Sea Part 6

Ruins of Tymara Sea
The room beyond the solid locked door is a huge auditorium. There are hundreds of pews, (all of which seem strangely intact) with more murals of elementals and suns along the walls.  Columns intermix with the pews and the room is lit by what appears a diamond sun set in the ceiling.  Clearly that is magical.  There are also five angelic looking guardians standing between the door and the room that extends for such a long ways in all directions.

For the GM the angelic figures are warrior class, (or a fighter class that has some magic use) with the angel/holy template.  They can be reasoned with.  They don't have to be fought, which of course is up to your party.  They are the guardians of the temple and are protecting the remains of the temple along with a major relic important to the priests of Tymara.  They will not hesitate to kill the party if they try to take the relic.  They will give the relic to the group if they promise to take the relic to the nearest temple of Tymara, (especially if the party harbors a priest of Tymara), where they would be greatly rewarded.  If the party does attack them (without being provoked), you might think about adjusting their alignments, if they are good or lawful good or stripping any priest of Tymara of their powers.