Thursday, June 22, 2017

The Ruins of Shar-Lin

The doors, though metal, of this ruin are not rusted and the lock is huge, almost eight inches tall.  So tall, the tumblers are visible it one looks inside.  The statues that protect the door are in perfect conditions, even though the road and the mountain side around them look eroded by time, wind and rain. The statues are looking at each other, with one arm around the the top of the door and the other pointing out toward the incoming road.

For the GM the door is locked, (moderate difficulty for your game), and can be picked like any other lock, though the rogue will need to use his hand or very large sticks, because normal picks will not work.  The door is also trapped, (also moderate difficulty).  If the lock is not unlocked or picked correctly, lightning will shoot between the two statues.  It is a magical trap with a trigger.

Wednesday, June 21, 2017

Expanded Timeline For After Chaos (AC) Part 227

Year 227 AC
A ruins is found the mountains in southern Ariella.  What makes this ruins strange is the magic wards upon the entrance are still in place and the entrance is completely intact, with no debris blocking the way.  The entrance way is a large set of metal double doors that lead into the mountain side.  On either side of the door stand stone statues of beautiful women in flowing robes, though their facial structure is far different then any other human on Martapa, with small, oval eyes and delicate features, more elven then  human, but clearly human.  They protectively wrap their arms around the doorway, though their eyes are upon those who would enter.

The next few days I'll be exploring this ruin for you to use in your campaign.

Tuesday, June 20, 2017

Expanded Timeline For After Chaos (AC) Part 226

Year 226 AC
Crops are good this year, as are the discovery of several new gold/gem mines on the Dwarven Islands and in Ariella.  Trade is good this year so the need for mercenaries to protect caravans is high.

Monday, June 19, 2017

Expanded Timeline For After Chaos (AC) Part 225

Year 225 AC
Bandits plague the highways between the village of Brightwater to the city of Landshire.  Trade is slowed or halted all together and people refuse to travel the road.  A call for help is sent forth with rewards offered for the death or capture of the bandits.

Thursday, June 15, 2017

Expanded Timeline For After Chaos (AC) Part 224

Year 224 AC
The year of the Gathering arrives.  This year is busy and many pacts and trading treaties are made, no major weddings are done, though a city mayor from the city of Jaren, south of Karoon, finds a "foreign" bride and they have an elaborate wedding with lots of guests.

Wednesday, June 14, 2017

Expanded Timeline For After Chaos (AC) Part 223

Year 223 AC
Ships disappear between Notitia and the port near Karoon.  No one knows what is happening, but adventurers and militia go to investigate.  They believe it may be a freak weather pattern or sea monsters.  The disappearances affect trade between the two cities and prices for those items they ship between ports soar.

Tuesday, June 13, 2017

Expanded Timeline For After Chaos (AC) Part 222

Year 222 AC
A lunar eclipse is visible from the northern reaches of the Tsalagi Mountains.  Scholars from all over come to observe, while the priests of Iktomi come to study nature at her finest.  Mercenaries are in high demand to escort the priests and scholars to and from the location.