Wednesday, July 31, 2019

Expanded Timeline for After Chaos (AC) Part 330

Year 330 AC
The leaders of several large cities west of the Tsalagi Mountains meet and discuss a treaty involving them all.  It includes trade, non-aggression and aiding the other cities when the need arises.  Leaders of Pathfinder, Weatherworn, Jasper and Swiftwater, (all in the south eastern part west of the Tsalagi Mountains) are apart of the agreement.

Monday, July 15, 2019

Expanded Timeline for After Chaos (AC) Part 329

Year 329 AC
Scholars find a small, ancient ogre village off the east coast of Taina when the ocean recedes for a few years because of coastal flows. The village has stone buildings, though the roofs are long gone, and many of the objects of every day life are embedded in ash and sediments.  Adventurers were asked to be protection as well as help with the discovery.

For the GM, the village was covered in a ash from a nearby volcano that had erupted, then covered by the ocean once more.  No more ogres are in the area, but the ghosts of those who were killed still linger. This is an ideal way for an encounter with ghosts or saving the scholars form bad happenings brought on by the ghosts.

Wednesday, July 10, 2019

Expanded Timeline For After Chaos (AC) Part 328

Year 328 AC
Princess Rose and her family, while out inspecting nearby holdings, comes upon a herd of wild horses.  As Rose, now four, approaches the herd of horses, all giggles, the horses bow before her and she runs right up to a beautiful bay mare.  The mare allows herself to be led away from the group and handled by the princess.  No one else but the princess can approach her, but with the princess she as gentle as a lamb.  She calls the horse Ginger.

Monday, July 8, 2019

Expanded Timeline for After Chaos (AC) Part 327

Year 327 AC

A mercenary group carves out a small "Empire" in the northeast corner of Taina. They demand taxes and tribute from those who live there, and if they do not receive them, whole villages burn.  A few villages come together to sponsor a group of adventures to take out the mercenaries before they become a bigger problem.