Ruins of Tymara Sea
Beyond the gate is a grand atrium, which, at the moment, is covered in sand, rock and debris. Strangely the glass is still intact and each is tinted a different color, making the tiles on the floor different colors. The picture on the floor, if cleared off, is that of a giant sun with little symbols dancing around the edge in a circle. A grand hall way leads south from the gate, though what lies beyond can not be seen further then the light the group carries.
For the GM this use to be the greeting area for the priests where worshipers were directed to the area they needed to go. Light, both sun and moon, would filter through and illuminate the sun on the floor or the symbols that encircle the sun. If a symbol was struck by the sun or moon light that elements' elemental would dance in the air near the ceiling of the atrium. There isn't anything of value here, other then the magical runes and there is a lot of debris covering them.
An epic tour of the world of Martapa, the setting for my High King's Sword Series I hope to someday get published. I hope you enjoy my world!
Thursday, September 28, 2017
Wednesday, September 27, 2017
Ruins of Tymara's Sea Part 2
The Ruins of Tymara's Sea
The gate into the ruins is rusted in areas, with lots of sea life dead or dying upon the gate. Gems, which are fist size, litter the gate in a seemingly random pattern, but it's an outline of Tymara's constellation. Each of the gems are steeped in magic, with each color gem aligned with an element. Each gem, if taken out of the gate, can be used to cast a damaging spell to align with the element. So a red gem, usually a ruby, will cast a fireball. It can only be used once a day in such a way. If they are left in the gate they act as wards to prevent any who do not carry the key from opening the gate. Disabling the trap takes a very hard disarm traps roll.
The gate into the ruins is rusted in areas, with lots of sea life dead or dying upon the gate. Gems, which are fist size, litter the gate in a seemingly random pattern, but it's an outline of Tymara's constellation. Each of the gems are steeped in magic, with each color gem aligned with an element. Each gem, if taken out of the gate, can be used to cast a damaging spell to align with the element. So a red gem, usually a ruby, will cast a fireball. It can only be used once a day in such a way. If they are left in the gate they act as wards to prevent any who do not carry the key from opening the gate. Disabling the trap takes a very hard disarm traps roll.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Tuesday, September 26, 2017
Ruins of Tymara's Sea
Ruins of Tymara's Sea
This ruins use to be a large temple complex devoted to Tymara, Goddess of the Sun and the Elements. The small sea that spreads out before the gateway was once called Tymara's Sea, though now it's just referred to as the Northern Sea. The priests of Tymara were fishers and boat makers and taught the locals how to store fish and how to fish more effectively. They also studied the tides and how it was affected by the moon, but they couldn't have factored in the affect of Godly magicks upon the water, which swallowed their ruins. It was abandoned around 10 AC and in quite a hurry since the tide swallowed the opening gates quickly.
This ruins use to be a large temple complex devoted to Tymara, Goddess of the Sun and the Elements. The small sea that spreads out before the gateway was once called Tymara's Sea, though now it's just referred to as the Northern Sea. The priests of Tymara were fishers and boat makers and taught the locals how to store fish and how to fish more effectively. They also studied the tides and how it was affected by the moon, but they couldn't have factored in the affect of Godly magicks upon the water, which swallowed their ruins. It was abandoned around 10 AC and in quite a hurry since the tide swallowed the opening gates quickly.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Ruins
Monday, September 25, 2017
Expanded Timeline For After Chaos (AC) Part 239
Year 239 AC
With a good harvest season this year, many farmers and their families are able to afford a few luxuries, which causes the economy to pick up in Taina and Ariella. With more merchants there is need for more mercenaries to guard the caravans.
A ruins is found along the northern coast buried in a cliff side and sand. Scholars scramble to the area and so do adventurers for the gates themselves are covered in arcane symbols, gold and gems.
With a good harvest season this year, many farmers and their families are able to afford a few luxuries, which causes the economy to pick up in Taina and Ariella. With more merchants there is need for more mercenaries to guard the caravans.
A ruins is found along the northern coast buried in a cliff side and sand. Scholars scramble to the area and so do adventurers for the gates themselves are covered in arcane symbols, gold and gems.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Thursday, September 21, 2017
Campaign Uses of Froth's Empire
As a GM if you want to use the events of Froth's short lived Empire, here are a few things you could do:
1) Be a mercenary that is hired by Froth, or even Notitia.
2) Be a member of the villages who are with Froth and want to expand his Empire.
3) Be a member of villages who are with Froth and don't want to expand.
4) Be part of the army to come take back Froth's Empire.
5) Or just be an independent person, (or group) that just gets caught up in the action.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying
Wednesday, September 20, 2017
Expanded Timeline For After Chaos (AC) Part 248
Year 248 AC
A huge force is sent from Notitia to take over Froth's "Empire" and take back the land lost to him. It's not a complete massacre, but the militia is wiped out and the land is reclaimed for Notitia. The people of the "Empire" are heavily taxed for the next few years to pay for the expense of bringing down Froth's "Empire". Froth himself was killed in a last stand near his fort.
A huge force is sent from Notitia to take over Froth's "Empire" and take back the land lost to him. It's not a complete massacre, but the militia is wiped out and the land is reclaimed for Notitia. The people of the "Empire" are heavily taxed for the next few years to pay for the expense of bringing down Froth's "Empire". Froth himself was killed in a last stand near his fort.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Tuesday, September 19, 2017
Expanded Timeline For After Chaos (AC) Part 247
Year 247 AC
Trevon Froth, with a bigger militia, pushes the boundaries of his "Empire" out further from his small group of villages, by force. Most of the area is just farms, so the farmers just go on with their lives, but two military posts are also taken and Notitia prepares to wipe out Froth's "Empire" come the next spring.
Trevon Froth, with a bigger militia, pushes the boundaries of his "Empire" out further from his small group of villages, by force. Most of the area is just farms, so the farmers just go on with their lives, but two military posts are also taken and Notitia prepares to wipe out Froth's "Empire" come the next spring.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Thursday, September 14, 2017
Expanded Timeline For After Chaos (AC) Part 246
Year 246 AC
Trevon Froth manages to put a small militia together which begins to raid small villages near his "empire". The authorities in Notitia are notified, but because they are on the fringes of the Notitia's bounds they aren't overly concerned and only send a small group of mercenaries and soldiers to take care of the problem. This leads to the death of the whole expedition and more serious action is discussed in Notitia.
Trevon Froth manages to put a small militia together which begins to raid small villages near his "empire". The authorities in Notitia are notified, but because they are on the fringes of the Notitia's bounds they aren't overly concerned and only send a small group of mercenaries and soldiers to take care of the problem. This leads to the death of the whole expedition and more serious action is discussed in Notitia.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Wednesday, September 13, 2017
Expanded Timeline For After Chaos (AC) Part 245
Year 245 AC
Lavender, though not a spectacular crop, has a bad year and effects the economics of potion makers, soap makers, and herbalists. Though it doesn't seem like much, at first, it does have ripple effects through the economy.
Trevon Froth tries to carve out a small empire in Ariella. He takes about 1000 square acres and begins to gather followers, building a small fortification, and planting crops. Notitia ignores him for the time being.
Lavender, though not a spectacular crop, has a bad year and effects the economics of potion makers, soap makers, and herbalists. Though it doesn't seem like much, at first, it does have ripple effects through the economy.
Trevon Froth tries to carve out a small empire in Ariella. He takes about 1000 square acres and begins to gather followers, building a small fortification, and planting crops. Notitia ignores him for the time being.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Tuesday, September 12, 2017
Expanded Timeline For After Chaos (AC) Part 244
Year 244 AC
This years gathering is huge. Not only in the growing city of Gathering packed but there is almost 100 acres of tents and compounds around the city. Delegations from the dwarves, wood elves, winged elves and even Ariella come to the meeting. So many treaties and trading pacts are made, that they honestly have to scrounge for parchment to write all the copies they need.
This years gathering is huge. Not only in the growing city of Gathering packed but there is almost 100 acres of tents and compounds around the city. Delegations from the dwarves, wood elves, winged elves and even Ariella come to the meeting. So many treaties and trading pacts are made, that they honestly have to scrounge for parchment to write all the copies they need.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Monday, September 11, 2017
Expanded Timeline for After Chaos (AC) Part 243
Year 243 AC
A coup in Landshire leaves the leader of Landshire, his most loyal and his entire family quite dead. The new leader, Velan Whipshire, and his cronies impose harsh taxes, take what they want, when they want and oppress all those who do not pay them. Those who want to take the city back are building a resistance to take him and his private army down.
A coup in Landshire leaves the leader of Landshire, his most loyal and his entire family quite dead. The new leader, Velan Whipshire, and his cronies impose harsh taxes, take what they want, when they want and oppress all those who do not pay them. Those who want to take the city back are building a resistance to take him and his private army down.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Thursday, September 7, 2017
Expanded Timeline For After Chaos (AC) Part 242
Year 242 AC
A band of brigands runs rampant through western Taina, robbing merchant caravans and stealing city taxes. Help to find these brigands is called for.
A band of brigands runs rampant through western Taina, robbing merchant caravans and stealing city taxes. Help to find these brigands is called for.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Wednesday, September 6, 2017
Expanded Timeline For After Chaos (AC) Part 241
Year 241 AC
The School of Dragon's Fire has a open forum for all mages, even those who had not come to the school to study, to come and discuss the uses of magic and how to use it better for the betterment of all the people of Martapa. The numbers of mages, and their parties, who come, brings lots of trade for the villages and cities around Dragon's Fire. Mercenaries also are in high demand to protect against the brigands and monsters that seem to flock to the area.
The School of Dragon's Fire has a open forum for all mages, even those who had not come to the school to study, to come and discuss the uses of magic and how to use it better for the betterment of all the people of Martapa. The numbers of mages, and their parties, who come, brings lots of trade for the villages and cities around Dragon's Fire. Mercenaries also are in high demand to protect against the brigands and monsters that seem to flock to the area.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Tuesday, September 5, 2017
Expanded Timeline For After Chaos (AC) Part 240
Year 240 AC
Karoon and Landshire sign a mutual protection pact that ensures that both will protect the others merchants and peasants if the need arises. Ogres have been seen in too many places, and neither cities' leaders want to chance that the ogres can take out their trade, the life line for many places between Karoon and Landshire, not to mention those two cities.
Karoon and Landshire sign a mutual protection pact that ensures that both will protect the others merchants and peasants if the need arises. Ogres have been seen in too many places, and neither cities' leaders want to chance that the ogres can take out their trade, the life line for many places between Karoon and Landshire, not to mention those two cities.
Labels:
Campaign Setting,
fantasy,
fantasy author,
role playing,
roleplaying,
Timeline
Monday, September 4, 2017
Happy Labor Day!
On this day to celebrate the hard working men and women of America, I wish you all good fortune and happy lives. Without hard working Americans, this country would not be what it is. And while we celebrate the three day weekend let us send our thoughts, and our aid, to those not only suffering from the floods in Texas and Louisiana, but to the people affected by the forest fires that are affecting the west. To all of you, hang on. It looks bad now, I know, but you are alive and you have your families. Everything else, despite what you are thinking right now, I'm sure, is replaceable.
Subscribe to:
Posts (Atom)