Lost City of Nuyah Part 3
In the center of the city is a large temple to Taniger, though it is in great disrepair. The roof is caving in, the doors have been blasted inward, and the pillars that line the walk way in the temple itself are teetering. Inside is the most devastating find. The stone benches are shoved to one side, many broken and upside down. The mosaic tile upon the floor with pictures of dwarves at work are broken and scorched. There was once a stain glassed window behind the alter, (a stone fixture carved with lovely pictures of Taniger and his followers), but it was blasted out, as well. Near the alter and behind the broken stone benches are the skeletons of hundreds. Many hold axes and shields, even some of the children, but they are all piled where they died.
For the GM, this is where the wizard trapped the dwarves, then bust in the doors before casting his spell to suck out their souls to power his spells he wished to cast to take over the nearby kingdoms. Their deaths were painful, and unfortunately not quick, but none from the city escaped.
An epic tour of the world of Martapa, the setting for my High King's Sword Series I hope to someday get published. I hope you enjoy my world!
Wednesday, September 25, 2019
Monday, September 9, 2019
The Lost City of Nuyah Part 2
The Lost City of Nuyah
The streets are made of stone, laid in intricate patterns, mostly geometric shapes, though it appears each street has it's own pattern. Dirt and rubble cover the streets, small animal prints here and there in the dust. Tools and wagons lay strewn upon the road ways, as if people just left them and walked away. Most are in poor shape, (wooden handles falling apart at a touch, wagons leaning to one side because a wheel is broken, etc.). The sound of dripping water can be heard but no living beings seem to be present.
The first major structure anyone would come to from the miners entrance is a large archway of stone with writing carved into it. The language is familiar but not instantly recognizable. As people go under the archway the whispers begin.
Anyone walking anywhere in the ruins will hear whispers of voices saying anything like, "Go back", "He is coming" or "help us" or any variation there of. There is no visibly living people to actually talk, so the source is unknown, persistent, but not constant, at first.
For the GM, this is the first hint that something bad happened here. For your knowledge these are trapped souls of the dwarves that lived here. A wizard trapped them in the archway to give him power for his dark spells. There is a way to release the souls, (though not bring them back to life), so they may continue on to their gods. The writing is in an ancient form of dwarven, so anyone with the ability to read dwarven should be able to decipher most of the sign that says, "The City of Nuyah" or the City of Stone. Anyone with a very high dwarven lore skill would know a little about the city. The city was said to be abandoned because of a plague and that no one should go there if they didn't want to catch the plague. The truth, which your players will not know yet, is that a dark wizard cast a horrific spell that sucked up all the souls in the city, from child to oldster, and placed them in the archway to serve as his focus. Delightfully, the wizard died shortly after when the dragon that was friends with the city ate him, but was unable to save his friends.
The streets are made of stone, laid in intricate patterns, mostly geometric shapes, though it appears each street has it's own pattern. Dirt and rubble cover the streets, small animal prints here and there in the dust. Tools and wagons lay strewn upon the road ways, as if people just left them and walked away. Most are in poor shape, (wooden handles falling apart at a touch, wagons leaning to one side because a wheel is broken, etc.). The sound of dripping water can be heard but no living beings seem to be present.
The first major structure anyone would come to from the miners entrance is a large archway of stone with writing carved into it. The language is familiar but not instantly recognizable. As people go under the archway the whispers begin.
Anyone walking anywhere in the ruins will hear whispers of voices saying anything like, "Go back", "He is coming" or "help us" or any variation there of. There is no visibly living people to actually talk, so the source is unknown, persistent, but not constant, at first.
For the GM, this is the first hint that something bad happened here. For your knowledge these are trapped souls of the dwarves that lived here. A wizard trapped them in the archway to give him power for his dark spells. There is a way to release the souls, (though not bring them back to life), so they may continue on to their gods. The writing is in an ancient form of dwarven, so anyone with the ability to read dwarven should be able to decipher most of the sign that says, "The City of Nuyah" or the City of Stone. Anyone with a very high dwarven lore skill would know a little about the city. The city was said to be abandoned because of a plague and that no one should go there if they didn't want to catch the plague. The truth, which your players will not know yet, is that a dark wizard cast a horrific spell that sucked up all the souls in the city, from child to oldster, and placed them in the archway to serve as his focus. Delightfully, the wizard died shortly after when the dragon that was friends with the city ate him, but was unable to save his friends.
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