Thursday, June 30, 2016

Expanded Timeline for After Chaos (AC) Part 101

Year 101 AC
Swarms of rats, roaches and locus cover huge swaths of the northern and southern continents.  Crops are destroyed, fires start from the damage and many people die.  The priests of Iktomi are unsure why the plagues have happened.  The priests of Molestus, god of pain and misery, take credit for the plagues, saying their master is spreading chaos and pain.

Wednesday, June 29, 2016

Expanded Timeline For After Chaos (AC) Part 100

Year 100 AC

Fall out from the Year of Dead Magic is still being felt.  Whole libraries were lost to looting mercenaries and peasants a like.  Many mages, and healing priests, were killed because they were defenseless without their magic.  Cities, and some small villages, have to find healing priests to heal for them with great incentives because many healers are scared they will die.

Treasure hunters find ruins deep in the Ariellen desert.  Parties go out, but few return.  Those that do have rumors of horrible monsters guarding the ruins and no treasure.

Tuesday, June 28, 2016

Expande Timeline for After Chaos (AC) Part 99

Year 99 AC

This year is marked by mages and priests losing their abilities to use magical abilities for almost the entire year.  There are theories that the Gods are upset about something mortals have done, others think a magical dead zone happened because of Gods fighting, others still think it is for the best so no one has more power then others.  The Year of Dead Magic is marked by many deaths that could have been saved by magic and an attack on the monastery, because they don't have the protections of magic.

Monday, June 27, 2016

Expanded Timeline For After Chaos (AC) Part 98

Year 98 AC

There are rumors of elves fleeing some great danger in the Tsalagi Mountians.  Many are wounded, but have no recollection of how or why they are in such a state.  They are trying to regroup, but require help regaining their forests.

Thursday, June 23, 2016

Expanded Timeline for After Chaos (AC) Part 97

Year 97 AC
There is a take over in the city near the monastery in Ariella.  Those who want to take over all of Ariella win and begin to build an army.  The monks watch, but do not get involved.

Sea serpents are in high numbers in the eastern oceans this year and the trading vessels of all cities and countries hire mages to take them down before they crush their ships.

Wednesday, June 22, 2016

Expanded Timeline for After Chaos (AC) Part 96

Year 96 AC
Simon Vandar begins to breed a large horse with a great temperament but large enough to carry men in armor.  They are trained to respond to leg commands, won't let anyone but their owner take them, and can attack with their huge hooves.  Though there isn't a great demand for chargers of any kind, Simon knows the rich will pay extra for horses that can't be stolen.  They are expensive, but people begin to flock to his door.

Tuesday, June 21, 2016

Expanded Timeline for After Chaos (AC) Part 95

Year 95 AC

An old ruins is found in the Tsalagi mountains, but all who go in never return.  There all sorts of rumors from vampires to ghosts, from traps to just stupidity.  But the adventurers keep coming so the near by village sets up shops to cater to them.

Wednesday, June 15, 2016

Expanded Timeline For After Chaos (AC) Part 94

Year 94 AC

This is the year of the Gathering.  The city is huge and a permanent gathering grounds is made.  A council for the Gathering, with representatives from all the major, and some minor, cities of Ariella meet to discuss treaties and other important matters.  Ariellen delegations also come and negotiate trade treaties, as do the dwarves.  A huge wedding for the leaders of Lakeshire is held and remembered for years.

Tuesday, June 14, 2016

Expanded Timeline for After Chaos (AC) Part 93

Year 93 AC

Several small villages in the northeast corner of Taina lose contact with the villages around them.  People are sent to check on the villages, but never return.  Adventurers are sought to find out what is going on, with the fear of ogres having ransacked the villages.

Gold is found in an isolated section of mountains in southern Ariella.  Expeditions of all kind go in search of wealth.

Monday, June 13, 2016

Expanded Timeline for After Chaos (AC) Part 92

Year 92 AC

The wandering prophet is killed in a freak lightning storm and the priests claim it is the gods striking him down for his heresy.  Others believe it's just an accident and others yet believe the priests of Furere are responsible.

Dwarves travel far to the east, looking for islands or land, and find a small island with only a few natives.  They do not speak any known language and they live rather primitively.  The dwarves are more interested in the strange gems they find on the island, but scholars want to study the culture upon the island.

Wednesday, June 8, 2016

Expanded Timeline for After Chaos (AC) Part 91

Year 91 AC

A supposed prophet wanders the land saying the Gods are false and that everyone should stop worshiping them, and instead help only themselves. Some take to heart what he says and follows him, but many followers of the Gods harass him as he travels Martapa.  Some try to change his mind while others try to kill him.  Every survived death attack only makes it clearly to the prophet and his followers that what he says is true.  The council of priests are worried about his influence.

Tuesday, June 7, 2016

Expanded Timeline for After Chaos (AC) Part 90

Year 90 AC
Wildfires run rampant on both Taina and Ariella.  Many people are displaced and the temples of the Gods of Light are busy trying to help.  Many people are taken advantage of and some of the refugees turn to banditry, which causes local villages and towns to hire brute squads.