Once inside the sun room the first item someone would notice is the small alter with a beautiful globe of yellow swirly glass elevated by what appears air above it. The room is dark, but there are sconces and lightstones, which are covered, that could light the room. Frescoes of winged elves praising the sun and offering gifts to the sun decorate the room's walls. The floor also has writing upon the stone tile in the same language as around the door jam.
For the GM the floating globe is suspended by magic, which is still strong after all these years. If the globe is touched it begins to spin, glow, and the colors swirl in varying hues of gold. It's just for decoration, but it probably worth a lot of money. The writing upon the floor is a story in the ancient form of Ancient Elven about the creation of the sun. This also has a 95% fail rate to translate if someone has elven. Forgot to mention if they somehow know Ancient Elven, (which should not be something a GM allows lightly), they only have a 50% fail rate.
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