Monday, December 17, 2018

The Mystery of The Sea Door Part 10

The hallway continues down a slope into an open, circular room.  There are four doors, each at the cardinal directions, (if a player makes a direction/orientation roll they will notice).  Above each door is a word, each different, and in the ancient language.  The floor is a large representation of constellations, made out of pottery shards in a wonderful mosaic.  The room has sconces and light stones, (none of which work) and cobwebs hang everywhere.  There are vases spaced around the room, some broken, and all works of art.  Many have simple domestic scenes, while others are of stars and celestial bodies, while others are of animals.

For the GM, if the players make a perception roll, (easy) they will hear scrapping and a little harsh breathing from the ceiling.  On the ceiling is a large spider, (or if  your party is higher level you can do more then one).  The vases contain donations, long ago given, so you can throw in the treasure there.  Above each door is just the direction the door faces in the ancient elven dialect.

No comments: