Thursday, April 11, 2019

Temple of Knowledge Part 3

The main room is large, with broken book cases here and there, but most are intact.  There are small study tables, a fountain, (which the water is not flowing at the moment), and small rooms off to the sides.  To one end of the room is a raised dais and where chairs would be if they were watching someone speak or debate.  There are a few skeletons in ratty robes here and there, most sitting at tables with writing material and books before them.  The paper and books are in bad shape, though there are some good books here and there.  To each side, high up, are what look like colored glass windows in the form of works of art.  Most are still covered in dirt from being dug out of the earth.

For The GM, the people in here range from priests to knowledge seekers who were caught in the spell. They died the same as the two priests in the greeting room.  The books are all from all over Martapa, ranging from theology to just basic farming techniques.  There are some magic items and coins upon the dead, and there are small magic items through out the room.  It is up to the GM what the players find.  But this is a good place to put in some long running adventure hook, such as finding some bit of knowledge, or an item, or even an entry way into the underworld.  If you do the last, perhaps find some muddy foot prints near the dais to start that adventure.

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