This place is your typical, run down inn, situated near the docks and meant to accommodate dock workers and ship hands. The building is made of worn down wood, singed in several places, though never really replaced after said incidents which singed the wood. The roof leaks in several places, though obvious tries at repairing the leaks are clear from the outside. Buckets are placed strategically around the send floor to catch the water, and wood boy also dumps these buckets when needed.
The tavern part of the Eel is dark, dank, musty...just not a pleasant place to go unless you are running away from something or need some place to do some not so legal or shady business. Tables are in sad states of repair, as are the chairs, since many have been part of several brawls. The bouncer is a half ogre named Lute. No one makes fun of his name more then once. He's smarter then he lets on, and can read and speak several different languages.
The bartender and owner is a short, homely looking man who bares the appearance of an account for the royal treasury, not a barkeep. He was just that for a while, then his father died and his mother needed someone to run the tavern and inn. It became a full time job and almost paid as much as his other job. He makes money on the side selling gossip and information.
The tavern serves poor food and drink, costing what would be common for such things in your roleplaying system. (usually 5 copper pennies for each). Rooms are 8 copper pennies a night, though half the price will get you a room for a few hours. The rooms upstairs are small, dank, and not warm in the winter. A single bed in each, a water basin, and that's about it.
This place is a prime place for plot hooks or information gathering. If given enough coin, the barkeep or bouncer will give all sorts of good information. Shady contacts for the thieves in your campaign are also found here. Or maybe your characters are so dirt poor when they get to Bloodhelm maybe that's all they can afford.
Tomorrow: a bit of history
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