Tuesday, January 4, 2011

Place: Torak's Tavern

In the first novel of my series, Krom ends up going with Elly and Guthlaf here because he finds rumors of his foe being present at the tavern. This rough and tumble inn is near the docks, so there are not so pleasant people here.

The tavern itself is in good repair, freshly painted (because of the constant birds which roost on the building at night), and well guarded. A half ogre named Bruiser, (no one knows he's real name) mans the door most evenings and most of the day. There are two other human bouncers who help out, but the sight of Bruiser usually keeps things in line. The owner, named Chad (Torak was the original builder nearly 300 years before) doesn't really care what race a person is, as long as they have money to spend and don't cause too much damage.

The room has few windows and few lamps, so at night it is dark in the tap room. There are about two dozen round tables and a few tall stools at the bar. A single fireplace warms the place, but there are usually so many people in the tavern at night it is never cold. The food is passable, the ale cheap. The tavern wenches are all trained to use daggers and have been known to pick the pockets of the unwary or drunk patron.

The normal patrons of this place are sailors and workers on merchant boats. Also the low life of the city likes to congregate in this place so many a rumor could be found. Later on in the night and into the early morning drunken brawls happen often.

Some uses for your campaign is to find rumors or maybe even to find a person of not so high standings to help complete a quest. Or if they need to find a ship, this is a good place to look.
Tomorrow: History

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