Wednesday, January 18, 2012

Starting Money

Many campaign settings have what is called "starting wealth", to give you an idea of how wealthy a character should be when they are created. Let's start with classes. Since I can't cover every possible class, because of different systems, here's some broad ones.
Mage: 2d4 x 10 gold ducats
Priest: 2d8 x 10 gold ducats
Fighter: 3d10 x 10 gold ducats
Thief: 3d6 x 10 gold ducats
Bard: 3d6 x 10 gold ducats
Knight: 3d12 x 10 gold ducats

Next there should be a modifier depending on position in society. This is something which should be decided with the background.
Poor: 1/2 of the roll
Moderate: Keep roll
Rich: 1.5 x roll

A GM can modifier even more by special background circumstance, but this should give a general idea about starting wealth

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