Wednesday, March 13, 2013

Making those Strongholds

Eventually your players will gain enough money that they need for nothing but a place to stay.  A place of operations is actually a good idea.  It gives its own possibilities of adventures and someplace for your players to store their stuff.

Here are some basic things to keep in mind:

1) Location.  Where they want to build it, is it near a place to get people/supplies easily?  If it's not, materials and people are going to cost more.

2) Did they get permission from the local lord?  Unless they are out in the middle of absolutely no where, there will be a lord or lady who rules the area.  They will not want someone squatting on their land.  Perhaps if the party does some small deed for them they might get a place to put their stronghold.

3) Supplies and money.  This is a little more subjective.  If the place is near a stone quarry, then obviously a stone stronghold will be acceptable.  The money is a little harder.  There are some good roleplaying books with costs, like D and D's Stronghold Builder's Guidebook, but ultimately it's up to you whether the characters have the money.  In my current Pathfinder campaign we found an old ruin that we are fixing up.  Plenty of stone, we just had to supply manpower and a few other things, so the price is lower.

4) Treatment of people.  If they don't treat their workers well, things may go wrong.  Hey, why did that wall fall over?  Why is the water foul?  On the other hand if the workers are treated well they may work far better.

Happy Gaming

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