The door opens up into a forest, with huge trees, (at least 6 feet in diameter), with a deep canopy. The park like atmosphere is cool, with the sounds of birds echoing through out. Light beams break through the canopy here and there, and dancing lights seem to be everywhere. Since it's the middle of the day, it is hard to believe they are fireflies. The sound of a water fall is not far off.
For the GM there are sprites who protect the woods and animals in this strange, magical room. This is where the ancient race would come to relax and meditate. The sprites will attack anyone who draws a weapon, casts a hostile spell or tries to harm the wildlife. They will chitter at anyone who draws near and will talk to anyone who can speak their language or the ancient language. They know very little, only that they need to please their masters who they have not seen in a long time.
There is little pockets of treasure, here and there, that the sprites have hidden. If the players try to take it, they need to roll to see if the sprites notice. If they do, the players will be attacked. There isn't anything super expensive, but there are some random magic items and potions here and there.
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