Thursday, January 31, 2019

Mystery of the Sea Door Part 16

The hallway to the west is relatively flat, covered in dust, with frescos on the walls of forest scenes and winged elves in the woods. Empty sconces and dark light stones fill niches in the walls.  The door has a giant oak tree upon the face, which seems to grow leaves then loose them in slow rotation. There is some of the strange writing around the top of the door.

For the GM the door is trapped with an odd trap.  If it is tripped, (triggered by not properly disarming the trap on the lock,) vines come out of the walls and wrap around all those near the door, then they slowly begin to squeeze.  Fire, any spells that affect plant life, and chopping at the vines will keep people from being killed.  The lock and trap are moderately hard to unlock and disarm.  The words say "For nature is king", in the ancient elven dialect.

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