Showing posts with label roleplying. Show all posts
Showing posts with label roleplying. Show all posts

Wednesday, October 30, 2019

The Castle of the Lake Part 3

The Castle of the Lake
   Upon entering, the inside of the castle looks far better then the outside, though there is no life, no movements, save that caused by the wind, and a layer of dust.  Sir Vargin will greet the party , a smile upon his face, and strangely shakes their hands.

   "It has been some time since I have seen people to speak with and show the castle to.  Let me show you the way."

   He leads the party past the stables, a training area, and an area for carriages.  There is one carriage present, in poor shape, and probably not road worthy.  Granted, there are no mounts in the stables to pull the wagon if it could be pulled.  Not even crows or pigeons fly from the lofts as the party walks by.
   The next room is a cloak room, with faded rugs and curtains, and Sir Vargin asks them what they would like to see first or anything they would like to know.

For the GM this castle has all the normal bits, a library, kitchen, dinning halls, rooms, (for both servants and masters), etc.  I will go into more detail of each, shortly.

Wednesday, October 2, 2019

The Lost City of Nuyah Part 4

The Lost City of Nuyah
The voices of the dead become more frantic and more frequent as a person enters the temple.  They beg to be released.  As the party remains in the temple a dark shadow fills the cave and a loud, rumbling voice asks, "Who dare disturbs the dead?"

For the GM this shadow is a red dragon, large enough to fill a good portion of the cavern.  He came in to the cavern as a dwarf, (or what ever humanoid would blend in best with the people working in the cavern), and wants to know what the people here now are doing to the resting place of his friends.  He was content to let people explore until the temple is breached.

The dragon's name is Fornoon.  He had befriended the former leader of the dwarves when they were both young and came to adopt the small settlement as his own.  He was devastated by the death of all his friends, but does not know how to release their souls, for he was never good with magic.  If a character says he may know of a way to do so, Fornoon is all ears.

The way to release their souls is up to the GM.  A priest of Taniger sanctifying the temple once more would do so, but if you want the group to go on a quest to find some magic item, feel free.  Once the dwarves' spirits are freed, the dragon will reward the group with tokens of his esteem.  If there is a dwarf in the party, he will ask the dwarf if he wishes to reestablish the small settlement for mining.