Wednesday, October 27, 2010

History: Runner Stations

With such a large area for the High King of Tridon to keep in contact with, and the mages who could communicate over great distances rare at the time, the High King had to have a way of somewhat quick communication. Thus came the runner stations and the runners who went with them.

Each station is set along the High King's Roads a day's run apart. Originally only horsemen were used, but eventually businesses and private citizens who couldn't afford a horsemen employed human runners . Each station has a small shack furnished with a bed, cooking stove, food supplies, wood, and even changes of clothes. They are set off the roads and sheltered from the weather as best possible. The troops who patrol the roads make sure all the stocks are well supplied so the messengers are never in need of anything. Lost travelers or people of need of shelter can use these buildings, for they are never locked or barred, but it is general knowledge that a person should replenish wood or food stocks if they are capable before moving on.

The High King pays for the supplies out of his coffers, but people who pay for a runner also pay for the supplies from a tax the High King puts on any profits the Runner Guilds make. There is a Runner Guild at every major city/House and even some of the little cities spread through out Tiana. The size depends on the size of the of the city, but at least a dozen runners are available, though maybe not all at once. Large cities will have not only human runners, but horsemen as well. Bloodhelm has a "stable" of over 100 runners which most are always in use.

At the Runner Guilds the runners/horsemen are taught to read and write, speak many different languages, learn about culture, and taught self defense. These people are often on their own for long periods of time so they are taught survival as well. They are payed a small stipend to spend on what they want, but are provided room and board, and healers, by the guild. Fees are fairly expensive, but that doesn't stop people form using them.

In the time of the High King's Sword there are more and more mages who can speak with each other magical over great distances, but a mage must have a magic mirror to speak through. (Most traveling mages have a hand mirror which has been enchanted for such a function.) The Runner's Guilds are becoming increasingly alarmed as more and more of their business is heading toward the mages, especially since more and more of the Houses are using them.

A Runner/Horseman can cost anywhere from one gold ducat to several platinum dragons, depending on the location the runner/horseman is going. If the location is in turmoil, then guards have to be hired for the runner and the cost goes up significantly.

To use this information in your game, perhaps your PC's need to send a message or have been hired to protect a runner. Maybe they are all runners and they are all starting their first run together. You can even just throw a runner station in as flavor text or a place of refuge for your PCs. Or your PCs can be part of a road patrol and must repair/stock all the stations on their route. Don't let your PC's abuse the system and expect their messages to get to their destination overnight. Feudal areas of ancient times didn't have cell phones or the Internet and thus news moves slow!
Tomorrow: Magic Item: Speaking Mirrors

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