Healing magic in my world is a little different then most mainstream roleplaying worlds. Priests, mages, druids, and magic users of all kinds can heal, though priest and druids can do so better then arcane magic users.
Priests draw their healing power from the Gods' powers, then ultimately from the magical weave which Targon controls, (which is why Dasa's priests' power wanes or waxes depending on how Targon is feeling toward her at the moment). The ability to heal for priests is tiring, but they can continue to do so for an extended period of time. Druids find their power from nature, from Iktomi, and though not as proficient as priests can use nature to heal very well.
Mages and casters of the arcane work differently. Instead of working through the Gods or nature, the arcane users draw directly from Targon's weave. This is not only more tiring but consumes a bit of the magic user in the process. Arcane users can heal most wounds, but the more severe the wound the more likely the arcane user will succumb from fatigue. They will recover after some rest, but they aren't meant for long times healing.
As a generalization Arcane users are field medics while priests and druids would be neurosurgeons in comparison of ability of healing.
Not all arcane users (or priests for that matter) can heal. Black Wizards can not heal nor can priests of Lokar, the God of Death. Some people are more natural at healing then others. these people Tinaka's priests try to bring into the fold, though some are simple arcane users. Amber Blackwolf, a Wolf Warrior, and Duncan the farmer turned mage were/are some of the strongest healers and are arcane users.
For Game mechanics give classes that can't normally heal one less level of healing at one level later. Also if your system allows Resurrection, arcane users can't do this except with Tinaka's Healing Bag, an artifact coveted by the priests of Tinaka and usually only in mortal hands for a small time.
Monday: Guthlaf, son of Fried
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