Clan necklaces are a highly guarded but open secret. These necklaces are given to Clan Warrior Charges by the Clan Warrior (though later on it was given in secret and the charge didn't know who their protector was, then reverted to open exchange with Miyaca Snowbird near the time of the High King's Sword). They were worn to show others they were protected by top notch warriors.
Each Clan's necklace was different, usually baring the animal their Clan was named after. Each formed a bond between charge and Clan Warrior so the Warrior knew where their charge was at all times and if they were well. The necklaces were made so only the wearer could take them off. It also gave limited poison immunity and immunity to charm magic. The eye of the animal usually was the color of the Clan Warrior, made from a gem of some sort.
You can use this in your campaign in two ways. One way you could use it is to have one of your characters be a Clan Warrior or a charge. I recommend if someone is a "charge" that both Warrior and charge be PC's. The second way is the party could find a necklace, either on a dead "charge' or a dead Warrior. The party should feel obligated to find the appropriate Clan especially if they are a follower of Targon.
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