Tuesday, April 19, 2011

Place: The Long Shoreman

This tavern is run down, dirty, and down right creepy. The building is one story and seems crowded, not because it's small, but because the owner has crammed the place with tables in hopes of making some money and keeping fights to a minimum. This building is all wood, with many broken glass windows, (the windows are more cracked then broken. Any that are actually broken out are covered over by wood). Chairs tend to creak under any weight, be lopsided and rock, and tables are not at all level. Some of the walls inside are slightly scorched, from a fire which started by a brawler knocking over a lamp.

Crandor Sayer is the current owner. He won the tavern in a game of cards and has no idea really how to run a business. He hasn't run the business into the ground, but he can't get ahead, either. The person he won it from ran for the hills, almost as if he wanted to lose, and Crandor was left to pick up the pieces. He did discover a small pouch of gold and rings beneath a loose board in the kitchen, but he's not sure what to do with it yet.

Food here is horrible. Crandor can't afford a cook yet so he just cooks the stews he knows. He isn't very good and it is clear this is why he is rail thin. The ale is equally bad because he tries to cut corners by watering down ale and buying cast offs which are cheaper. But people keep coming for they mostly just want to forget the day or problems with their family. Quality doesn't count here.

Your party could find good rumors here because people here want to talk and tell a person everything about themselves. If someone is asked about a place or person someone is bound to know something (not that is always right). There is a 20% right a rumor might actually pan out. Crandor is also very discrete and if paid to not over hear something, he most certainly not hear anything.

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