Jarvis has been Kredoc's butler since Kredoc took on the title Lord. But they have been friends since Kredoc turned into a wild adult. They were partners in theft and assassinations when Kredoc was learning the ropes and they saved each other's backsides more then once. Jarvis doesn't think anyone is good enough to see Kredoc, not even his sons, and is always an obstacle to overcome when trying to reach Kredoc.
Jarvis stands about six foot tall, greying hair in a proper short ponytail and is always dressed in proper, black attire. His face is severe and it appears he never smiles beneath his hooked nose. (Rumor has it his nose was broken in one of he and Kredoc's adventures.) He is lithe in stature, but even now can outrun most people half his age. He speaks in proper and respective tones, but seems to be talking down to everyone. He loves poetry and bardic tales, and always carries a dagger at his side (sheathed in poison).
Jarvis has many skills besides those of a man servant. He can scale walls, blend into shadows with ease, and pick pockets like a well huened thief (which he once was). He can tell without trying if someone is lying to him and he doesn't take kindly to such things. His biggest asset is his honest fondness of his friend, Kredoc. Anything which threatens Kredoc becomes his problem and is dealt with swiftly.
Jarvis probably won't be encountered by player characters unless one is trying to reach Kredoc. Then it becomes a game of cat and mouse as to making their way through Jarvis. He can not be bribed and would take such things badly. If there is information regarding some harm coming to Kredoc or the House Jarvis may allow the PC's to see Kredoc then.
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