Nobody really worries about a character's ability to fish or sew a good dress, but when your a character in a roleplaying game, it can open up a world of possibilities for the GM and the character. Say a character loves to sew and wants to get that special fabric from the far off kingdom to the north. Now you don't actually have to make getting the fabric the plot line, but what if you get him moving north and they come upon a small village along the way beset by ogres? Or the person who sells the fabric is kidnapped and a reward for their return is offered? Character traits are good jumping off points and give the character a three dimensional feel. I mean, you aren't your job 24 hours a day. You have hobbies and things you like to do for fun, why can't your characters? And why can't the GM use that as another jumping off for his adventures?
Happy Gaming!
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