Though very little of my story happens on the high seas, sailing and ship trade if very important to Tridon as well as Ariella. Calabay, Weatherworn and the other sea port Houses all rely on sea trade to supplement their income. The Dwarven Islands and Ariella also rely heavily upon trade to supplement items they can't get or need to travel a ways to get.
But when ever there is way of making money, there are people to steal said money. Pirates have always been a problem , especially along the coast lines of both Tridon and Ariella. Calabay had such a problem they made pirate breaker ships, designed specifically to take down pirates without mercy. Usually the pirates have a single ships under the direction of one leader, his second and twenty to forty crew hands. Most crews know how to sail their ship as well as fight with swords, maybe bolos as well. But they may not be proficient in either. There was a famous pirate captain who would take on anyone as a crew hand and often they had a hard time just leaving the port (he was famous because he got caught so often, though never hung).
Most pirates are humans, though half-elves, half-ogres and even dwarves have been known to take to the pirate life. Most are men, though there are a good share of women as well. There is no centralized location or government for pirates, but there is a code. One, a pirate will never take another pirate's booty if they are engaged in acquiring it. Two, a fellow pirate is to be trusted. (This is a little harder for them to hold to, but few violate the rule since they could be on the other side some day). And three, pirates never rat on other pirates. This is a stead fast rule and any pirate known for turning in one of his kind is in a race for his life. No matter where he goes, some pirate might very well take his life.
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