These two buildings are three stories, beautifully built in wood and river rock and guarded round the clock. One of the two buildings is the guild house itself. Here guild contracts are reviewed and signed, new guild laws are discussed and customers are debated. This is also where petitioners for work as well as contracts come to plead their case. Though not of the noble class, these people hold a lot of sway in not only Bloodhelm, but all through out the kingdom, so the merchant guild heads act like nobles and expect everyone to treat them as thus.
The second building is a place of rest of sorts. The merchant agents call this home when not enforcing merchant guild law or finalizing contracts in far off places. It also is place for merchants down on their luck, as long as they are good standing of the guild.
The contracts are well guarded since so much of the money of the guild is tied up in those contracts. There are all sorts of traps, both mechanical and magical, a thief would have to bypass to reach the contracts, not to mention the guards that are present twenty four hours a day.
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