Tuesday, June 4, 2013

Teleportation Circles

This is possibly the most vague, and most powerful, magic item and location wrapped into one in my stories.  This was something which moved people quickly in a high magic time of Martapa, but by the time of the High King's Sword the ability to even use them has been lost.  There isn't even a person alive who could actually make one to add into the system without a lot of research, not to mention the amount of magic needed.  But it is a crucial part of my plot lines, not only is it motivation for one of my main bad guys, but also gets my heroes to places they want to be and need to be.

Here is a general description of a teleportation circle:
1) Each will have a great stone circle set into the ground with gems of all sorts set in particular circular pattern to amplify the magic worked into and on the circle.  Great amounts of magic have been set into the circle, as well as the gems.  If any of the gems are damaged, new ones have to be etched then empowered with magic.  This is a simple enough task if the mage is powerful enough, but takes a lot of magical energy on the mage's part.

2) Each circle will have a stone map set on a wall  or on the ground near the circle.  Each map will have insets big enough for a small gem at each of the circle locations around Martapa.  There are two gems, one permanently set at the circle's location and one that can be moved to the location some one wants to travel to.  These gems can also be replaced, if need be, but take just as much magic to replace.

3) Each circle should have a Circle Guardian.  This ghostly figures are tied to the circle, but can interact with less ethereal and more worldly objects.  They operate and maintain the circles and teach others how to use them.

No comments: