This small, unwelcoming building is two stories, about ten by ten feet, with a living quarters above the small business is tucked away in Bloodhelm. There are few windows, a lone chimney and a stout wooden door. Inside, the owner keeps the building very dark, with few decorations and only enough furniture to make it functional. Dar Blackwood, a half elf, covers himself in black robes, speaks little but tells a lot. He is a Seer, a real one, who has been scarred by the effects of this strong magic. People only come to Dar if they are in desperate need to know something, and even then the price may not be worth the outcome. Dar doesn't soften the blow on anything, he tells it like it is. He's been threatened many times, but he is secure in his strong magic (make him the highest level your campaign allows and hold nothing back) and takes each threat in stride. His prices are steep, because he does see the future as it is, and many who want to can not afford him. He may hire someone on occasion for errands outside of Bloodhelm, but he will never tell the person exactly why he hires them.
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