Ruins of Tymara's Sea
The grand hallway heads south for a hundred yards, with large, stone archways every ten yards on each side. Each doorway is blocked by large, warped wooden doors, and many are blocked by sea debris from years of being underwater. Each door, after much study, has a different element stamped upon their faces, along with a large sun. They are locked, but they do appear to be so broken down because they were under water that they may be kicked in, as well.
For the GM each room was dedicated to one of the major elements. There were libraries within each, and there is soggy messes of what once might have been books, but there are also some items used to study each element that have survived. There are also protectors in each room which are summoned when a rune on the floor is stepped upon. So the fire room would summon a fire element, the water room would summon a water elemental, etc. The disarming of this trap is difficult, but may be aided by the wear and tear caused by the water.
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