The southern hallway slopes down for 30 feet with pictures of oasis, sun and elves in light and airy clothing. There are sconces that are not lit and light stones that are not working line the hallway in small niches. The floor is covered in symbols of suns and clouds. The hallway, like the one leading north, is covered in cobwebs and dust. It ends in a doorway with a large sun carved upon it with archaic writing around the top of the door. The door is locked.
For the GM the door is trapped with a fire trap. The difficulty for the trap and the door lock is moderate to disarm, and the trap is moderately hard to find. The pressure plate is right under the doorknob. The damage is fire and will catch other things nearby on fire if they do not make their save. There is an illusion upon the sun to make it shine when someone gets near the door and the words above the door state, "Let us bask in the glory of the sun."
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