Thursday, October 17, 2019

The Castle of the Lake Part 1

The Castle of the Lake
The castle has a magical aura about it, towers at each corner, at least 4 stories tall, while a taller spire is in the middle.  The walls stand 3 stories tall and there are clearly buildings of stone inside, which all look in perfect condition, at least from a distance.  There is a draw bridge, and a smaller door inside it, but it would never reach the shore.  The nearby villages and towns are willing to supply people to go investigate, but none of the locals want to explore themselves.

For the GM, many of the locals will rent out boats to get explorers out there, but none are willing to take them, so someone will have to know how to use a boat.  Any supplies the locals are selling will be two times the list price. (The locals are not above price gouging.)  There is not magic keeping anyone out, but the whole castle emanates a strong magic.  The magic is the translocation magic that brought it from a different location and time. (The time can either be in the future or the past, what ever fits your campaign.)  More details on its origins to come.

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