The dwarves, long ago, lived deep below the Elvenhome Mountains, beneath the aviaries of the ancient elves. They worked cooperatively, one supplying what the other could not. But eventually their area to expand and explore disappeared and they grew restless.
Tangier, God of Dwarves, heard their pleas and appeared before their king. "I shall give you your own homeland, but you must have faith." Taniger bade his rock bound dwarves to craft boats and gather supplies. Dwarves, though now great boat builders, had never built boats, thus they hired humans to guild them a fleet.
The process took five long years. During this time the King sent scouting parties to pick landing locations and create temporary shelters, to plant crops and fruit trees, and do exploration digs.
The armada of dwarven ships took a month to sail to the new dwarven homeland and as the king stepped from his ship he praised Taniger for the rocky home they had been given.
If you do an early campaign the PC's could be a scouting party, taking out monsters before the fleet arrives. Perhaps they are a ship crew or maybe their are ambassadors (or part of their party) who are to negotiate with the humans for the ships.
Tomorrow: Compass of Finding
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