Thursday, February 10, 2011

Item: Sewers of Bloodhelm

The sewers of most large cities are a combination of engineering and magic. The large fire hardened clay tubs which lay beneath the city can be accessed like most modern sewers. The entrances are near major cross streets and where they leave the city. Waste pipes are attached to gutters in all parts of town and to some houses directly. Running parallel with these underground pipes are pipes that haul water from a nearby spring into the city. (The Bloodhelm manor is on its own spring.)

The magic part is the disposal of the waste. These pipes do not smell and remain intact even if cracked because of strong protection magic. Work crews, hired by House Bloodhelm, fix the physical parts, while mages will refresh the magic one a month. At the ends of these pipes are magical cleaners which filter out filth and relocates it about five miles away in an abandoned mining pit.

The water is similarly cleaned, but also filters out poisons as well.

Though not the first House to put them in, the benefits of such systems are clear. Ridding of filth cuts down on disease and because the sewers are patrolled they cannot be used for major invasions. That said the thief's guild uses these grand pipes as highways. Perhaps your PCs can as well, if they are in trouble are in need of escape. Maybe they have to find someone or something missing in its depths. Use them as you will.

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