King Alvador is the King of the Dwarves in the time of the High King's Sword. Guthlaf has several not so good run ins with the King, which cost his father some gold and gems, but nothing to hurt Guthlaf's clan. Alvador is the 21st king of the dwarves since the War of the Gods and he is a dwarven man set in his ways. He doesn't believe the outside world beyond his islands are any concern of his except if it affects trade and his treasury. He is a traditionalist through and through.
Alvador is a dwarf, two hundred seventy five years, two hundred and twenty years and just shy of four feet. He is a broad, muscular man, though his stomach is going a bit south. His face is square with a recessed chin and bulbous nose. His complexion is pale, his eyes coal gray. His hair is black, with liberal streaks of gray. Both beard and hair are long, decorated with beads, braids and other trinkets.
Alvador wears a tunic with runic trim, pants with braid on the side, a short cape with the house symbol, (a mountain of stone with crossed axes on a field of silver with gold trim), upon it. His boots flop over his knees and he always carries an axe.
Alvador speaks fluent trade, dwarven and a smidgen of elf. He speaks well, for a dwarf, but is straight forward and to the point. His a typical dwarf, surly, but steadfast and jovial with his friends.
Alvador doesn't care for the outside world but he hates slavers. If your party is chasing slavers, he will give aid. He slow to accept ideas, but maybe the group can change his mind on something. If they group brings significant news he will hear them, but may take time to decide on what to do if it involves the outside world. It is very unlikely the party will see him, but maybe an underling, but maybe this will help the GM decide what the king might decide to do.
Tomorrow: the Mermaid Brothel
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