Thursday, February 13, 2014

Pirates and Ship Battles

Though most of the ideas I put forth are for on land battles and exploration, there is a lot of sailing around the world of Martapa.  Whether it is fishing or shipping or just exploring there are all sorts of ships that a player could encounter. And one thing a player could encounter on a ship could be fighting on a ship against pirates or just monsters in general.  Here are a few things to keep in mind:

1) Your area to fight is limited.  No wide open spaces, not walls to define where you are visibly.  As the GM you have to make sure your players are aware they only have so much room before falling into the drink.

2) It's sink or swim.  Most players do  not bother taking the swim skill.  And with heavy armor...  You, as the GM, should make the idea of falling into the water very frightening.  Say someone hits them, shoving them back. Have the player sit on the edge of the ship but recover, but make sure to mention the deep water below them.  Even with the swim skill being in armor won't be handy.

3) Ships move.  If a ship is docked, this isn't so much of a problem, but if the ship is out at sea or going down a large river, the ship is going to rock.  This is going to disrupt fighting sometimes.  I usually use the rocking of a ship to explain misses or to give that dramatic flare, but you can always give penalties for dex checks or attacks if you wish.

4) And speaking of moving...  Sea sickness.  This is totally open to you as the GM to say whether this is an issue.  But if a person has never been on a ship before they may not have a strong enough stomach to not be sea sick. This could cause penalties to activities on a ship, but it is totally up to your discretion.

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