If you, as a GM, wish to send your group on a search for the "key" to the sea door, here are some options.
One, you can have them find a piece or the whole "key" while adventuring else where. This could lead them to the door and the adventure that lays within. This is a good hook if you are trying to get them on to their next dungeon delve.
Two, you could have them find a piece and with some research they go in search for the other pieces, (the number is up to you) to find their "treasure". They can also come across a reference to the "key" and then hear of the door which spurs them to look for the "key".
Three, the group can come to the sea door as guard mercenaries and a reward could be offered to find the "key", so they decide to go in search of the key.
All of these are good jumping off points for having your group to find the "key" before they actually get into the actual delve.
More later.
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