Tuesday, October 16, 2018

The Mystery of the Sea Door Part 3

Some examples of possible adventures to find the "key" are as follows:

1) The group has a "treasure map" to where the "key" was last found or part of the "key" was found.  This can go on as long as you want, so if you just want to find one piece, or find it in one step, you can do it that way.  You can also use it as a trail of clues, one map leading to another, along with another piece.

2) The group knows the key is in a specific location, such as a cave, old shrine, dungeon, or abandoned manor. I would take time to flesh out each location with level appropriate, as well as location appropriate, bad guys and monsters.  Props and handouts are also very fun.

3) The group needs to do research to reach part one or two. This is more for the groups who like to find those tidbits of information in game.  Make sure you have good back stories and detailed information.  Handouts would be great for this.  (Parchment to write on can be found pretty much anywhere now and a little weathering of the edges and the paper make the whole adventure so much more personal!)

More later!

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