Tuesday, August 6, 2013

Mapping Your World

Here are some ideas for mapping your roleplaying world, whether you are doing fantasy, space or even cowboys and Indians.

1) Graph paper.  For those who just need a quick sketch of an area, graph paper is the way to go.  Square or hexagon works fine.  If you are doing a dungeon map, each square (or hexagon) should represent 5 feet (or what ever is your games break up for movement).

2) AD&D's World Builder's Guidebook.  This is an older book, 1990's I think, with specialized graphing sheets for everything from the world view to village view.  It also has hints on how to make a world from the climate to the gods.

3) Computer programs.  We used the Forgotten Realms Interactive Atlas for awhile.  It had Forgotten Realms maps on it, but you could also make your own.  I'm sure they have better mapping programs now, for such things.  AutoCAD might also work, if you are into computer programs.  My son uses Excel and just makes the cells five foot spacing.

Happy Gaming

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