The floor below the library is just as large, with few light stones, all of which are near the stairs. Inside this room is stacks and stacks of books, scrolls, maps and other bits of knowledge. There are also strange, small contraptions of unknown uses, at least at first glance. There is only one desk with a large ledger, which is falling apart. There are rotting tapestries lining the walls, and though they were once beautiful, they were most likely to just keep out the moisture, which they aren't doing so well at the moment.
For the GM this room is the storage for the library, mostly doubles of what is, or was, above. Some of the books are actually legible and do not fall apart at the touch. There is little light down here so not to ruin the books. The ledger is a list of the books in the storage, as well as the contraptions in boxes. Some of the contraptions include a bug statue that if tapped correctly will move on it's own, a flying bird and music boxes. There is also 3 ghosts in here. As long as the party respects the items in the room, they will not attack, but if they try to take the items from the room or throw books or items, the ghosts will attack.