Thursday, June 22, 2017

The Ruins of Shar-Lin

The doors, though metal, of this ruin are not rusted and the lock is huge, almost eight inches tall.  So tall, the tumblers are visible it one looks inside.  The statues that protect the door are in perfect conditions, even though the road and the mountain side around them look eroded by time, wind and rain. The statues are looking at each other, with one arm around the the top of the door and the other pointing out toward the incoming road.

For the GM the door is locked, (moderate difficulty for your game), and can be picked like any other lock, though the rogue will need to use his hand or very large sticks, because normal picks will not work.  The door is also trapped, (also moderate difficulty).  If the lock is not unlocked or picked correctly, lightning will shoot between the two statues.  It is a magical trap with a trigger.

No comments: