The House of Brightwater was founded by Hugh Brightwater, the son of backwoods mages who helped local farmers by cleansing water. He always wanted to be a shipwright so when Peter began to assign locations for the Houses of Tridon, Hugh jumped at the chance of being on the coast. He had made huge ship building berths over the time of his reign as Leader of House Brightwater, and now only the best built ships come from this port.
The coat of arms of House Brightwater is an anchor and sword upon a white field. The colors of House Brightwater are gold and white.
The location of House Brightwater is on the east coast of the southern tip of Tiana. It is northeast of Bloodhlem, but north of Cole. It is 37 days by horse to Brightwater from Cole.
The city of Brightwater imports Elven Goods and trade goods from the south. Exports are trade goods from the mainland, magic items, dwarven goods, southern goods, and ship supplies, along with trade ships.The population of Brightwater is around 150,000 (by the time of the High King's Sword), about 5% actually dwarves. The dwarves have a small conclave here and get along with the humans just fine.
Brightwater is the biggest port city in the north, though it does not have an armada of its own. Ships from Ariella and the Dwarven Islands come here to trade. Every nationality lands upon this city's shores and it's not unusual to find magic wares for sale. Jason Brightwater, the son of Hugh, has rule for ten years since his father was poisoned. No one has been found guilty of the murder, but House Brightwater harbors feelings that House Landshire's heirs did the horrible deed but they have no proof. (This is only valid, of course, if you play right after the Houses are founded.)
The alignments common here would be Neutral Good, Chaotic Good, Neutral, and Lawful Neutral, though any alignment is possible.
Noble Houses of Brightwater number seven: Avis, Linter, Dulcis, Nemus, Albus, Aurum, Shipwright
In the time of the High King's Sword the House is neutral, though leaning toward the Northern Allicance.
Tomorrow: House Bloodhelm
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