I know a lot of times the actual travel and camping part of adventuring gets left out, not only in books, (because who wants to read about that), but in roleplaying as well. But if your characters are roaming the country side with enough items to fill several pack animal trains, maybe you should take the time to slow down and take stock.
1) Make sure that a character is not exceeding how much he/she can carry. A little over, don't worry about it. Carrying two anvils and a forge, maybe you better audit the character.
2) If a player complains he actually does have all those items, make sure he has the pack animals and feed for those animals. And as an added perk, the GM then can have more random encounters because the party is so big with so many pack animals.
3) Be realistic, but fair. This is, after all, a roleplaying game, but don't let the players just have everything. Make sure they got those big items down, but don't sweat the small stuff. Sure they have food and water when they are in a forest, but in a desert? They should definitely make sure they are stocked. And unless those big, powerful magic items are located on their inventory sheet, then they don't have them. No matter how much they whine.
4) Lastly, watches. You can't just camp out in the woods and not attract monsters or animals with all those people and animals. Make sure the party has watches which rotate through out the night and ask for order. Order could be very important to the random encounter table roll.
Happy Gaming!
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