Wednesday, June 27, 2012

History of the Transportation Circles

One of the interesting things the High King's Sword finds is a Transportation Circle, a magical ring which can deliver an person from one spot to another almost instantaneously.  This would be ubber powerful and kinda kill part of my story, so clearly they had to be destroyed in the present time.  Couldn't make it easy for my heroes, now could I?  But in the past these were life lines to the country of Tridon.

So how it works is there are magical circles placed stratigically all over Tridon (and Ariella).  Usually they are in or near major cities, but a few here and there are in remote locations.  To use the circles one has to have a magical nature (so mages, bards, priests, etc.) and be able to move the stones upon the "map board".  Words are spoken in the language of magic (basically "take me to [fill in the blank]) and then the people are magically transported to the new circle.

This is not an easy task and is tiring upon the mage or whom ever works the circle.  There is a "cooldown" time between uses, usually a half hour or so, and sometimes there is a mage (or other magic using person) stationed at the circles to do the transportation magic (because not everybody has a mage hanging around with them).

The High King maintains the ones in Tridon (before the time of the High King's Sword) and the Emperor maintains the ones in Ariella.  A person in charge of a circle can deny access so the Kingdom of Tridon can keep out the Empire's people and visa versa.

Around 500 years before the High King's Sword there was a tragic event which occurred while using the circle to the High King so he baned all use of the circles.  The protectors of the circles hoped his anger would pass with time, but eventually the circles fell out of use to the point no one remembered them.  Let your players find these with caution.  They will give them greater access to your world but could allow them to much power. Of course, if they haven't been used in 500 years there are so many things which could go wrong...

No comments: