Tuesday, June 8, 2010

Iktomi, God of Nature

Iktomi and Wesa, in a strange twist, are actually twins. Thus why he is the God of Nature and she of animals. He keeps the balance of nature between life and death. Plants and animals grow, produce, and die. Death is natural, but so is birth. He stops the exploitation of nature, but keeps in mind people need to live as well. He is a robed man with a trimmed beard and scholarly in appearance. He carries an oak staff and is often accompanied by a bear or a great wolf. His favorite avatar is Scar, a human druid in the Tsalagi Mountains.

Some generic roleplaying information is as follows: His Mages wear the symbol of the great oak tree. His Mages often wear green or brown robes and carry staves. They also often have an animal companion.

Alignment (If your system calls for it) would be true neutral. There is a balance between life and death.

Iktomi created water sprites and earth sprites

Iktomi's followers include druids, rangers, farmers, and ranchers, though most people at least give a nod in his direction every now and again, especially if they are traveling through the wilds.

Iktomi's Mages are charged with helping the natural world stay in balance. They allow hunters and loggers to use forests, but not over use them. They help with growing crops, help wounded animals and cure diseased areas if it overburdens the people/animal populace. Normally he has no temples, save in Stormvale, but has small shrines dedicated to him through out the wilds.

Iktomi lets the Gods go about their business, unless it tips the wilds from one direction to the other too much. Furere is too unpredictable for him and he despises Kahalla.

Roleplaying Tip of the Day: Theme Music! As silly as this sounds, it helps, whether writing or roleplaying. When I write about a particular character I play their "theme music". It helps me focus on them. If you are trying to work on a plot with an ongoing main villain, pick theme music. Even use it while you are roleplaying. Sometimes battle music is good during tension in your game, or even light music is good for those touchy-feely spots in your campaign. I like the idea of using music (drinking music if you can find it) in a tavern. It adds to any flavor text you might want to share.
Tomorrow: Molestus, God of Pain and Misery

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